Energy Shield

This feels crazy good with lots of potential, for anything voltron deck related! Also for decks that end up having a spare card around - and instead of using Plan B - use an ally that can have maybe 3 atk/thw!

Thats just solo! In multiplayer it can get even better!

Or what I'm thinking - drop on iron man and two allies - being able to boost your hand while getting consistent ally activation out when flipped down and building!

TreeTopTKM · 3
Daredevil

For a two cost ally, Daredevil is a pretty good card. If you're playing a Protection deck against Ultron, he's a solid pick to counter the Ultron Drones Environment. You can use him specifically to tank one Drone, then move that damage back to the Drone and discard it. Another good use is to specifically deal with enemies with a Tough status card, as moving the damage from him to the enemy causes the Tough status card to trigger when you try to apply the damage.

It's important to note that if you're trying to chump block with Daredevil, because his ability is a Response, he has to SURVIVE the attack in order to move 1 damage from him to the enemy, meaning a fresh Daredevil can only block up to 2 damage. (I'm about to submit this and I noticed @Stretch22 beat me to the punch 3 years ago, so if you see this before you see their post and this answered your question, please give their review a like too!)

Daredevil's capabilities can be extended with cards such as Med Team and First Aid, and/or expanded on using the growing collection of Honorary Upgrades provided to us in card packs/expansions. Some current options could include:

I'm still new to the game and have been in the trenches with several X-Men builds and saw that this possible combo exists to maximize your use of this ability to really deal with 1 HP Minions and Tough statuses:

While I don't believe the above combo is an optimal use of these resources, I do think it's a funny build challenge to get working and really does help deal with some damage mitigation and annoyances like 1 HP minions and Tough status cards.

My primary reason for writing a review was to submit a rules clarification that took a while to find and I'm just hoping to save another, newer player, some time on a search engine:

  • Despite being from different universes, Daredevil and Daredevil cannot be in play at the same time.
  • Per the rules under the Unique Icon portion of the v1.6 Rules Reference : An Ally without a subtitle cannot coexist with an Ally that has a subtitle if those Allies share the same title.

This only came up because I wanted to have two Daredevils out and about with Spider-Woman at the same time, but my scheme was thwarted by the rules. I know the Earth-14512 version of Daredevil would be something like Mike, Mat, or Levi, but it was never confirmed, so here we are. Then again, a lot of people play Nebula against Nebula and THAT'S against the rules, so I guess if you have a cool table who doesn't mind, you can do it anyway.

BardicMonk · 3
I love this awesome and thorough review. — tunicv · 777
Great Responsibility

Haven't tried it yet, but this seems like it would actually work in solo for once when used with Deadpool. Placing acceleration tokens with every defeat allows this card to mitigate significantly more than 1 threat, and the downside is very minimal since Deadpool doesn't mind damage usually.

Alpha126 · 27
Also Nick Fury can use this card, when got stealth side of upgrade :) — nosiak · 129
Sharpshooter

I really like this card for Domino. The Box coming with 3 copies makes me want to find other Heroes that can use this card to great effect too, but I am struggling. I know of a few Heroes that can gain ranged with their weapons, Hawkeye, Bishop, Rocket, and Cable and a few others that get ranged on some of their events, but none of them make me want to add a bunch of wild resources to try to take advantage of this. Oh and Cyclops too, but if I am being honest it's not often enough to use his visor to count on. Rocket feels the same with the changes on his weapons. I hope there are some cards in the near future that will make this card more valuable as I really like this effect.

AnvilJKU · 1
Why would those heroes want to pair Sharpshooter with whole resources? — chearns · 7
Argh, I meant wild ressources. — chearns · 7
The Bellerophon

The Bellerophon is a tough sell at such a high cost, but the overall value is pretty great. For 7 ER, I want to deal about 14 damage. If you only use this when there is a minion out, over 3 uses you get 18 total damage - great. This increases in value if you hit more minions or get to discard tough statuses. Each use also has the upside of being an Action, not an attack. This lets you use it even if you are stunned, ignores retaliate, and even lets you use it in Alter-Ego form. The downside is the tempo. This will likely use up your whole turn to play and doesn't kill 4+ hp minions in one use. Especially if you have to wait for minions to come out, you could have a massive delay to see your big investment pay off.

The Bellerophon is unique enough that I expect to play it in a few decks, but I wouldn't call it a staple. Against certain matchups, it may win the game by itself, so I will be on the lookout for places to sideboard this in. Maria Hill can justify any of the big helicarriers, so it will always be great with her.

Stretch22 · 1281