Daughters of Thanos
  • Positive card count of +1 (3 cards vs 2ER).
  • Quite more decent for when both players are Nebula and Gamora. Valid condition even if your parner is in alter-ego.
  • serves as subtitute (for you both cannot play your identity specific ally)
  • In line for what makes Nick Fury powerful: cycling the hand in search for more options

Overall, we had good times using it everytime It appears in our hand. Probably way less appealing when going to team-up with your identity-specific ally (both are made to not staying around for many turns so the window of opportunity is scarce).

matchet · 356
Daredevil

Not the Daredevil Hero you want, but the Daredevil ally you need. 3 ER for 2 thwart and a chump block is very strong and an almost auto include in every Protection deck. Very strong against the second stage of Ultron as you can block and not take damage to kill the drone minions he makes. Pretty good art even if I’ve never met the character before.

Rating: S

tunic · 990
Battlefield Benevolence

The card itself is fine. It's a good cheap way of getting confusion in an event. Remember that in terms of pure ER, Sonic Rifle gets you more bang for your buck, only taking up a single deck slot to confuse twice. 4-ER to confuse a villain twice is better than 2-ER to confuse a villain once WITH A DOWNSIDE.

Sonic Rifle does have downsides of its own though. It's restricted, so it doesn't work with characters who want to play a lot of other weapons. And a 2-ER card is just simpler to play than a 4-ER one.

What I love most about this card though is the theme. How it encapsulates when a hero does something nice for the villain, maybe saving their life, leading to that "why did you help me?" moment. Even if it's not the world's best card, it is one of the coolest aspect events in terms of flavor.

Everyday Hero

Its read like: while you are in alter-ego, lose this card to another player and heal him by 1.

Restrictful use, almost negligible effect; quite more like a filler for decks that needs them, and even questionable in these situations.

You are basically restricting yourself from having a playable card instead. Just a plain .

matchet · 356
S.H.I.E.L.D. Sidearm

One neat thing about this card is it's one of the few weapons that doesn't have Restricted and it isn't limited to allies only. It makes it an excellent inclusion for decks using Firepower or Fusillade or other cards that need a weapon to exhaust. Slap it on to Hawkeye or Winter Soldier or any other S.H.I.E.L.D. hero with weapon combos and you can get 3 weapons out without needing a Side Holster.