"Bring It!"

This is one of the best aspect card drawing engine in the game. Why? Beacuse it is not had any drawbacks. Even if you had only one minion at the table, you can trade this card for something better. But the real value leans in how many minions can you handle. If more than one (for example for Tigra, Thor), you get positvie ER. And this alone is elevates this card to A grade.

Only not worthy including in scenario with none minions. But in Marvel Champions even "dead" cards can be a resource, so this is not total waste.

Overall rating (A-C) A A like Always worth including in a deck

nosiak · 175
Shang-Chi

This seems to be an information error sign. This seems to be an information error sign. This seems to be an information error sign. This seems to be an information error sign. This seems to be an information error sign.

stz · 2
Air Cover

Perfect way to grab Marked, especially for any heroes that love to kill minions.

And if we get more Tactics in the future, it could be a build around card. Especially amazing with Cyclops since it allows you to stay in Hero form to grab his identity-specific Tactics.

phtephen · 43
Warpath

Expensive, probably cappable of handling one extra villain's attack while at full life. And basically is the best partner for Change of Fortune since you will be able to play an Hero Action event on villain's turn, which should be something that does enough damage to kill a minion.

But its very conditional: requires you to play a Protection aspect deck with proactive damaging events... which is better achievable with Hero specific attack events instead; and also requires you to have a defeatable minion on the field and Change of Fortune on the field.

All of these conditions met? You will have a fantastic time. Any of them dont? Then it was an expensive card for 1-2 villain's block.

Sidenote: you could actually use Warpath to block a minion that you want to kill, but that means the villain will hit you instead...

matchet · 76
Iron Fist

OK Not a review but ... Sorry when I saw cards like this, it give me a feeling of the expansion not being proof read.

Why write : Iron Fist attacks your leader. Otherwise, Iron Fist activates against you. Instead of : Iron Fist attacks your leader.

There is no way for Iron Fist not to attack the leader except if the leader is defeated, but in that case the game is over.

And that is not the only card. I saw many cards with an 'otherwise' condition that cannot happen because the first condition is always met.

Could someone explain if I miss something or if there was a BIG problem in the card design ?

Hankroyd · 3
If you are using the modular in a non-civil war scenario, there are no leaders, so instead he activates against you. — Jvenom23 · 21
For what it's worth, the boost ability indeed does nothing in cooperative. But yeah the when revealed as an otherwise for non-pvp games — Stretch22 · 1815
Thanks for the answer, I understand better now. — Hankroyd · 3