The Best Defense…

This is a cool idea for a card but doesn't really work out in practice. If you've boosted your attack enough to want to play this, you should just be using your attack as your basic activation and not defending. If you search the site for decks using this card, there are a lot of Brute Force decks that build up a high ATK stat and use it for this card, Quick Strike, and Smash the Problem. This looks like a fun casual strategy but it crazy inefficient if you are building for power. It's also in a few Ghost-Spider lists since it's an Interrupt you can play during the villain phase.

Stretch22 · 496
Honorary Avenger

I should know bette than to argue with with HoH ruling, but I must since I feel they got it wrong here. The rules define “identity” as “a player card type that represents which character a player is playing in the game. A player’s identity card is a double-sided card that represents their hero on one side and their alter-ego on the other. The side that is face up indicates the form (hero or alter-ego) that player is currently in. Each player begins the game in alter-ego form. If a card refers to a hero or alter-ego by title, it refers only to the identity with that title, and not to the other side of the card.” Since this card requires your “identity” to have the avengers trait, this applies to both sides of your double-sided card, since it does not refer to any one form (alter-ego or hero). Thematically it makes more sense as well.. because why would Cap lose his authority to recruit an Honorary Avenger just because he and flipped to civilian side? I have a hard time imagining him saying “Sorry Star-Lord. I’d love to recruit you, but as you can see, I’ve already changed clothes so I no longer have the authority to make you that offer.” Similarly, new characters with mutant traits don’t lose those traits based on what costume they are wearing…. They are still mutants because their identity (either side/form) says so.

Melosh007 · 1
Yeah, no. If you are in alter ego, you can not play this card. Unless, of course, while in hero form, you have already played it on yourself. — chearns · 1
If you want to house rule that traits are kept between hero and alter-ego, that's one thing, but that's not what the rules say. The third bullet of the Identity section in the RRG states that the faceup side of an Identity card is considered to be in play, while the facedown side is considered to be out of play. A character would not have traits from a card that is considered to be out of play. — Leethus · 15
Warpath

Probably good for 2 blocks and 6 attack, which is pretty reasonable for a 4-cost ally. The response seems pretty niche, especially in single player play. I can't come up with a whole lot of reasons why playing a Hero action event in the villain phase is superior to just waiting for your turn, though it might let you take out a minion before it activates.

MightySchoop · 34
Fantomex

Just writing this to provide a quick link to the E.V.A. card for those looking at Fantomex.

Since this review has to be 200 character or more, I find it odd that they've wrapped this ally into two cards. Fantomex is rather expensive for not super impressive stats, but with E.V.A. he becomes in effect, either a 2/2 ally, or a 1/1 ally that basically takes no consequential damage. I suppose those that want to voltron him with upgrades he could be very solid.

swordgeo · 60
Shield Spell

Another fantastic, though Mystic-only card, that basically any Mystic protection deck should play. It typically costs about 2 ER for a villain activation block, so getting that for 1 ER is great. Not only that, but it is a reactive block that lets you wait and see how much damage you would be taking before you decide to play the card. Great card to put under Jocasta. Discarding from the top of the deck is usually a small downside, but with Digging Deep and White Fox you could add some sweet value to the effect.

Stretch22 · 496