Mutant Mayhem

This came in Jubilee's pack, but it feels much more like a Magneto card. It works with Children of the Atom, and it's arguably better than Magneto's leadership cards. Plus it's another card that works better in multiplayer. For 3-cost, you get to:

thwart or attack with two allies,

reuse their "when revealed" effects,

completely heal them,

thwart or attack with those allies again.

White Wolf

Another new Voltron target since he doesn’t take consequential damage when he attacks. As with all Voltron strategies White Wolf will be better in multiplayer where other players can attach upgrades to him as well. Putting 1 threat on the main scheme is also a much bigger problem in Solo and the risk his Response poses will gradually diminish as player count increases.

Slingshot

one thing that people forget about this card is... ally limit. my own decks tend to swarm the field and use every possible slot but this ally can be used to either help a fellow player in need or just be like your 5th-6th ally because you use a space that your teammate isnt using atm - usually agression or protection decks are not that high on allies so they leave slots which this one can use. profit!

Victoria Hand

the problem with this Ally is that Agent 13 exists - she has WAY better stats, 4hp for constant every turn ready a support and costs just 1 more... this ally just has no particular bonuses compared to her. if Victoria had at least 3hp she would be a cheaper one-shot or if she readied any support not just a shield one. in the current version Agent 13 just beat her in every way which is weird because aspect cards are generally better then basic

Git Gud

This card is pretty good especially when you’ve never won your last game of marvel champions. Wolverine has to pay 4 resources for this card. Phoenix has to pay 3. Captain America has to pay 2, I think?