I reached out to FFG. the reply e-mail said this "The star icon on Tweedledope was a mistake; it should instead be a single boost icon. Please treat it as such when you play." Hopefully this helps anyone who is looking for the answer to why this has a boost.
In a x-men Deck, with the good training it's 4 damages (and even more) 3 times and a trash. Good value for money. it seems it's writting " put in cyclope deck please"
A card included in the Cyclops's pack, that serves the tactical Cyclops theme, and works well with him as the X-MEN character target generally. As a hero natively, or as an alter-ego after attaching Honorary X-Men to him, and using it in combo with Meditation.
This card aggressively benefits from knowing what the scenario is going to throw at you. This is always somewhat true with cards that reference minions, but it's more true here. Some scenarios explicitly throw multiple minions at you when you advance from villain I to II or II to III. Some scenarios surge minions or have them summon others. Because this card is set up in advance, having this at all but one or two threat gone can take a bad moment and negate it by taking away the sudden minion swarm.
Just don't use it in a Sinister Six fight.
This card would be great on Magneto. Magneto's cost to play this with his kit is 3 cards for 6-9 damage + draw 1 card. Magnetic Pull along with Magneto's Armor gives the player an extra card reducing the relative cost from 3 to 2 while possibly giving the attack +3. If you factor in Magneto's Cape then a player doesn't have to worry about the exhaust requirement of Go All Out. The downside to this strategy is that you have to factor in getting Magneto's Armor and Magneto's Cape to fully use the combo which thankfully don't have to played the same turn as Go All Out.