Team Strike

It can read as "heal by 1-2 each of your allies, they all attack with overkill this turn. Ignore all retaliate or forced response". In the late game you can finish the game with good tempo: at 2ER, this card will spare you 5-6 consequential damage, helping you keep the pressure on. It is the team training of aggression, without tempo issues.

Tempus can stick around for the right card to cancel while still delivering value. Shark-Girl, Sunfire will feel like cheating in the mid game, milking those low cost 2ATK allies. Wolverine, Colossus will be machines without their 2 consequential damage. Boot Camp, Brute Force and Enraged will sing. Around turn 5, this card will allow to ditch 12 to 15 damage that you wouldn't be able to do due to consequential damage or retaliate.

It finds a home in heroes that can skip the chump blocking, like Rogue, Iceman, Nightcrawler, Magneto, Storm...

batman · 32
Longshot

Quite more valuable in multiplayer games with Falcon (Hero), or in S.H.I.E.L.D. decks with Global Logistics... perhaps too much building around to exploit his capacity, but who knows; If a villain or their encounters have problematic and bulky non-elite minions, then he may worth the high cost...

matchet · 243
I just don't think that I would rather play this instead of a ally that can also attack with less probability to defeat a non-elite minon. — tunicv · 892
Team-Building Exercise

An outstanding support for some heroes, Falcon, Iceman, Phoenix and Angel each have at least 9 cards in their hero kits that Team-Building Exercise can reduce, before you even consider adding additional cards that share a trait.

Aerial and Psionic are traits that work very well with TBE, but tribal themed decks can also get a ton of value out of the card when you factor both the key allies and supports that share those traits.

Jvenom23 · 23
As a bonus, because its an hero action, you can play maria hill (leadership ally) with your s.h.i.e.l.d hero, on other player's turn. That ensures her being played at the beggining of the round (for maximum draw efficiency) — matchet · 243
Squirrel Girl

Very strong dependable card. 3 ER to get 1 damage to the villain + any minions, 1 thw or 1 atk, and then chump block. Also, Squirrel Girl can be a cheap good card for Earth's Mightiest Heroes or Strength In Numbers. Very strong against Ultron.

Rating: high B (S-D)

tunicv · 892
It reads: chip the tough on enemies, thwart by 1 and block a villain's attack — matchet · 243
@matchet yes perfect lol — tunicv · 892
Coup de Grâce

To be combined with Air Cover (a tech), fishing Suppressing Fire from even the discard.

You will have a damage-free defeat of any non-ELITE minion in board (not necessarily the one who triggered the Air Cover).

  • Unleash Nova Force, as any other things interacting with defeating enemies, can get certain extra benefit from it.

Its still kinda much conditional; it will have hard times finding valid targets in non-specific scenarios or with non-upgrade specific heroes (like Cyclops (Hero)), or even if your Air Cover is offline by the time you draw this card.

matchet · 243