Winter Rifle

This is one of the things that makes Bucky a great hero. Giving you 4 attack is good, but piercing and ranged is excellent, and better than they might even normally be since one of the things about bucky is you want to be searching up minions pretty often with Spoiling for a Fight and Looking for Trouble but the problem is a lot of minions have troublesome keywords like toughness or retaliation.

The winter rifle basically trivializes a massive chunk of minions, since anything with 4 or less hp is D.O.A regardless of what keywords they have; which is a large chunk of minions out there. Add on Bambino and you can one shot most enemies in the game, including his nemesis Crossbones if you want to Face the Past (which can be a good shout since divorcing Crossbones from his scheme Hydra Hit Squad makes them both much easier to handle).

Can definitely recommend running it alongside Lock and Load & Bambino since his power makes it trivial to clear the side scheme and pull out some amazing weapons.

Dard · 1
Clobber

Clobber seems like it would be good in a Echo deck using honed technique and Echo’s Katana to throw it as an effective seven. Then you can photographic reflexs it as your first card any chance you get for a free 7 and return to hand. Then you pay the two and repeat, effectively turning it into 3 cards for 14 damage.

Minvis · 1
"I Can Do This All Day"

With Stand Alone in the card pool, I find myself considering it more often in multiplayer. If I’m first player—or if everyone before me is in AE—I’ll defend the villain’s attack but miss the free ready from Stand Alone. Using "I Can Do This All Day" lets me pull an extra attack from the villain to ready myself, defending the attack with my DEF, and stay un-exhausted to use my basic activation on my turn.

Cuts Both Ways achieves a similar effect for 1ER less, but you need to either take the damage from the second attack or exhaust to defend, unlike "I Can Do This All Day".

VanyelAshkev · 200
I believe neither of these cards combo favorably with Stand Alone. You need to be the initial target of the attack — Stretch22 · 2528
Army of One

Army of One is the odd one out from the no-ally package including Ronin, Stand Alone and In Harm's Way in that it does not explicitly benefit a high DEF strategy. The Best Offense... bridges the gap as it lets you use your DEF for your THW or ATK, but you are taking a chance that you draw these at the same time. Readying for 2 ER is generally not worth it only to thwart or attack for 2, but it becomes ok with a stat of 3 or if your hero has other incentive to ready. Quicksilver and Drax come to mind as heroes with large stats and resource rebates for readying (though playing Drax without Mantis sounds tough). Hulk and She-Hulk reach high ATK values that justify the cost on its own. Don't assume that any deck already playing Ronin, Stand Alone, and In Harm's Way wants this, but certain heroes will, and in fact might even be pulled into the archetype because of it.

Stretch22 · 2528
Contingency Planning

Seems to be pretty handy with Nightcrawler if you already have a Bamf! attached to the villian and have spare copies in your hand that you don't immediately need.

Or if you end up with a leftover card at the end of your turn you could use his hero ability to retrieve a copy from the discard pile to tick under this card too.

Yeah Nightcrawler seems like one of the few characters I would play this card with. — Paladin of Tunics · 942