You got 2 healing per round. In the second round you got 4 heal for 4 ER (this is 2 First Aids), and on the start of the third round after you play this card you exceed this. The more you stay in the game, the more Healing Factor is useful. Only downside is cost 3, which is pretty high... but you can calculate this.
Overall rating (A-C) A One of the few Pool cards, that you can always consider and have not really downsides
Unless I am mistaken (and I really hope I am on this, or that it receives an FAQ/errata), but isn't the only effect of this card to put you in the way of an attack, like any "Hero Interrupt (defense)", while doing literally nothing else?
The text of the event specifies timing, so you can use it for any enemy attack (as opposed to some Defenses), but for all other intents and purposes, it only puts you in front of an attack, and nothing else. It doesn't say to make a basic defend without Exhausting, which I believe is the true intent of this card.
Take for example, the simulatenously released Cuts Both Ways, which for 1ER does exactly the same effect (defending), on the same trigger, with the upside of getting a point of Retaliate. And it's cheaper.
Someone sanity check me, please.
based on Hall of Heroes, this card is probably going to receive an errata:
Is it intended that S.H.I.E.L.D. Deputy does not have a Max 1 per character limit?
Yes, that was a mistake. S.H.I.E.L.D. Deputy should have “max 1 per character.”
-Alex – October 10, 2025
Her main gimmick is that she collects villain cards, and tucks them. Her abilities and powers give her bonuses, when tucked cards match her enemy. She can also spend the stored cards to draw more.
It's a thematic way to represent her eidetic memory. But it does make her hero cards require a bit more tracking/mental upkeep. There's also a bit less synergy between her cards and generic cards: no other cards really reference tucked cards in a synergistic way.
Her resource generation is stronger than usual. Deft Focus applies to a lot of her cards. As a Genius, she has access to Ingenuity. And of course, she can trade tucked cards for draw in Alter Ego.
Her 15 can fit in a lot of different strategies, but is always going to be a bit independent of the other cards. I've used her in Leadership, with the usual Web of Life and Destiny package. I've used her in Protection. Her THW and ATK can get pretty high with her upgrades.
Overall, Silk is a fun pack. If you like the character, or like the idea of getting bonuses based on what you store, this is a recommendable purchase. Her ability to draw is also generically helpful.