Judoka Skill

Since this can activate off of defense-labeled abilities, such as Hero Interrupt (defense):, this can act as a little bonus -2 ATK for every (defense) event you play. Fire off two such events and the enemy gets -4 ATK without your hero needing to do a basic defense.

For example, using this with Cuts Both Ways and Defiance gives them -4 ATK, you gain retaliate 1, and discard a boost card for 2ER, which should shut down almost any villain's attack without you having to exhaust. With Flow Like Water and Electrostatic Armor, that would deal 4 damage back. If you have the resources for Powerful Punch also, that's 9 damage for the villain daring to raise a fist in your direction.

This is a solid one or two copies addition to a perfect defense deck imo.

oxthearsenal · 77
Scarlet Witch's Crest

This is how we control the chaos of the Hex Bolt.

If you're playing Scarlet Witch, you're probably going to be using Hex Bolt a lot. And the best thing you can get from Hex Bolt is placing status cards. Stun the villain, confuse the villain, make yourself or your teammates tough. Your Crest practically guarantees success. There's a very high chance you get at least one 2-boost card from your Hex Bolt that can be turned into a status card to lock the villain down.

Confusing the villain is especially important to give you a chance to safely flip down and heal, as well as take advantage of Agatha's drawing, and Wanda's own alter-ego ability. The value of cheap reliable confusion cannot be overstated. But even against Stalwart villains, putting tough cards on yourself and allies can help block a lot of damage.

Hex Bolt

This is the card that makes Scarlet Witch Scarlet Witch.

If you're playing as Wanda, you have to go with the chaos. Embrace it. This means that you can never fully plan out what's going to happen. You can influence it with Wanda's hero ability to reroll one card. You can also move one number up or down when you have Scarlet Witch's Crest. But you never get full control over everything.

You should always use this when all options are good. When there are minions to hit and schemes to thwart.

But what you REALLY want from this is hitting that +3. Status cards are the most important thing in this game, being able to cancel out entire activations. The best Scarlet Witch decks are usually built around this one card. Scarlet Witch's Crest is a necessity to get out so you can turn a 2-boost to a 3-boost. Then you want to quickly move through your deck with Spiritual Meditations to try to snag these and stun/confuse lock the villain.

This also has an interesting effect where it scales based on the power level of the villains and mods. The more 3-boost cards in the deck, the easier it is to get those status cards.

The Power in All of Us

Great card. But it is not implemented in the current-view of the deckbuilder-interface.

Only writing that review to address that issue. Think there are a few more reprints that u don't get in the current view, like Team-Building Exercise or The Power of Flight.

Lay the Trap

This card shines in a 3 or 4 player game, you'll have more side schemes out so you'll want to play Even the Odds a few times which whittles this down, making this card (almost) free damage. In single player I can see this not being played much though.

feendish · 7