Quick Strike

If you are building a red deck with many ways to increase your attack, like combat training, specialized training, symbiote suit, now Im mad, aggressive conditioning. You can make this card get some great value eventually. I don't think its a very good card, but in some builds it can become a heavy hitter, effectively letting you get the effect of a ready for a 2 cost card if you were going to attack anyway.

Think like Ant Man, go giant form, gain 5 attack from your 2 upgrades in his base deck. Then another +5 from the upgrades listed above, you are now 10 attack. 2 cost event for 10 damage will end games fast. The above cards some are good enough to play on their own, others are a bit crap but still. In a build doing this stuff anyway, it's decent.

Cosmic Alliance

Really pricey card. Two readies for 4ER is nothing spectacular, and every card that cost more than 2 should be worth considering. Another reason is that you propably don't play any other card in the same turn (or play something really cheap) which means this characters must be very good or you are on the edge on win. Whatmore they must be a Avenger and Guardian character: in solo this is hard to make (because your hero can be only one of 2 characters). Multiplayer is not that muchc better. You got the alliance cost yes, but there a still tons of better alternatives. Unfortunately Cosmic Alliance requiers really focus building so it's not worth including in any random deck.

Final rating (A-C) C Only for additional challagne, or when using specific build

nosiak · 174
Falcon

With every new hero, I play through all of the campaigns. I want to get a sense of how each interacts with the villains that I know and hate. I did not have high expectations for Sam Wilson/Falcon; and now he is one of my favorites to play.

What I appreciate most about Marvel Champions is the variety each hero brings to gameplay. Certainly, there are heroes with similarities. But Falcon's ability to navigate, and dare I say manipulate, the encounter deck is a reward for learning the varied hero strengths.

The Aerial theme brings a colorful nuance to this hero.

Credit to @amavric for "Infinite Wind Power" deck. Leveraging Strength In Diversity was powerful!

Don't skip on Sam!

Costanza · 4
Eros

outside of confuse-lock decks, this is arguably the best 2-cost justice ally as of cycle 10. great for 2 thwart and a block. the confuse (easily achievable with power of justice) is just icing on a cake. in fact, even in confuse lock decks, i'd also recommend bringing eros. solid a-tier justice ally and arguably s-tier in certain decks. even though hes a guardian, he can be easily splashed into any other team for low-cost thwarting.