Similar to Hit and Run

I like this card in Gamora. She struggles with survivability and this card sorta fills that void. I usually run Hit and Run so having its benefit with sometimes a bit of healing is nice.

  • With the resource I might run this in a hulk deck.
Tendiest · 52
Operative Skill

Slightly better with the release of Three Steps Ahead

I still believe that this won't make this card much better than just running a S.H.I.E.L.D deck with Surveillance Team and Monica Chang. The "Max 1 per player" doesn't help this card in the slightest, it comes with a condition, and it doesn't go through Crisis because it's a thwart. The limited support for this card doesn't make it an easy choice to include in a deck either. The different resources between the two changes little.

I would either like this card to be cheaper or not come with counters. This card should not have to compete with Heroic Intuition when there are cards that like Brains Over Brawn, Mutant Peacekeepers, True Grit, and Push Ahead that do make use of the characters thwarting stat. I'd wish for more support for both cards in the future.

Edit: I also wish that we would get more upgrade synergy cards. The difference between a support and an upgrade is almost none besides thematics

Tendiest · 52
Like the other reviewer mentioned, the extra point of threat removal from this card can help trigger the extra effects of actions on cards, like the confuse from Creole Charmer or card draw from Clear the Area. — erikw1984 · 6
Also, the difference between upgrades and supports is that upgrades are considered part of your identity whereas supports are not. That matters for interactions that depend on “you” doing something — erikw1984 · 6
Make the Call

I've been using this in my Ironheart recursing Beast deck and I really think it's a severely underrated card. It's so versatile and lets you continuously use your best allies. Truly great card. I feel like all leadership decks that revolve around using one or two allies a lot should use this.

BoardGameKid · 95
All due respect, who do you feel is underrating this card? It is one of the strongest cards in the game. Not all decks build for power level necessarily, which is why you might be seeing it left out of some decks — Stretch22 · 557
Morale Boost

A bit odd that this card came in the same wave as Magical Enhancements. Hoping that in the future we can get more upgrade synergy cards so that these two can function a bit differently other than discard timing.

Edit: Magical Enhancements can be dragged out by Superpower Training and played in any aspect, the other can be recurred by Leadership Training and payed for by Finesse. Honestly having practically 6 copies of the same card + Leadership Training in one deck is definitely an experience.

Tendiest · 52
Magical Enhancements is an identity-specific card, so I don't think there's any awkwardness created here. — Stretch22 · 557