Banshee

For a 4-cost in Marvel Champions we except something extra. Banshee is standard ally (3 cost, 3 health, 2THW and 2ATK) and the bonus to confuse a minion when thwarts. There is also a little bonus for being a Aerial character and the X-Men. This Justice ally can be played in any deck without requirments.

But... is this is worth almost full hand? I don't think so. Confusing minion (especially in solo) is not that great. Don't get me wrong this is effect that can be played immidetialy without any other cards in play. We got more dangerous minion, but still I don't see Banshee to be effiective in majority of decks.

Rating (A-C) B- Banshee is not the top ally in any meaning, but there is small chance that one visit in alter-ego can help to take a final strike next turn and freeze a big minion.

nosiak · 68
Touched

Since this comes up often: Touched is considered part of your deck, and counts towards the min 40/max 50 card limit (i.e. Rogue effectively has 16 character cards rather than the usual 15). Ruling here: hallofheroeslcg.com

Yes, Death-Glow and Touched count toward their hero’s deck sizes.

This is why the Deckbuilder includes Touched as a 'proper' card in the deck.

Since the Setup phase occurs after mulliganing, this means that Touched should be shuffled into your deck at the beginning of the game, and can potentially be part of your initial draw or (worse) your mulligan. It's only set aside via Anna Marie's Setup ability after that, meaning that you can mulligan into it and be forced to accept a 5-card opening hand.

...This is frequently house-ruled away. Do As You Will is the whole of the law!

Letterdenma · 85
Thank you! Never knew that, this is extremely helpful. — ZaneBrick · 77
Crew Quarters

This is one of the best sustained healing cards in the game. For the same cost as Downtime you can heal the same amount of health during the same flip-down without having to take an exhaust action to do a basic recovery. Downtime is better for characters that do something special for doing an actual recovery action, but they are in the minority. This card is fantastic for heroes like War Machine and She Hulk - heroes that want to flip down repeatedly but not necessarily stay there or waste their action on the recovery itself. This card's power grows in multiplayer as well for the ability to target other players that may also be in alter-ego form. It's not quite as good as X-Mansion, but it's also half the cost and not trait locked.

Soulfire · 35
Well, if you flip down into AE, you technically have 2 turns in which you could do basic recovery actions, theoretically. The turn you flip down, and the subsequent turn. Down Time, therefore could recover 4 health over the course of 2 rounds, rather than the 2 health with Crew Quarters. Albeit, you do need to exhaust twice to get the double activation of Down Time. — Drakow · 59
Soul Sisters

The players main hero must be Phoenix or Storm to include this is in the deck, so it has found more use again for solo Storm now that the Phoenix ally card has been released.

This card works best in multiplayer when both players have the heroes thought. On its own it can struggle with timings - the other player may not have had a basic activation yet to take advantage of the ready up.

However, in combination with Cell Phone allowing activations out of turn, you can get great use of this card every time it turns up.

ZenMuso · 2
It is fantastic in solo with Phoenix hero and Storm ally. Never tried in multiplayer, but if it is even better that way it hardly bears thinking of! — adsarf · 494