Bug

Bug

Surprised nobody mentioned it in the 4 year old reviews, but Bug with Energy Spear is awesome in a deck that uses regular basic attacks. When I lean into this, I typically add a 4 pack of Cosmo, Bug, and 2 Energy Spears. If there was zero chance of knowing the encounter card due to the deck build / hero abilities in the 1 or 2 player game, then I would likely still run Bug+2 because I love having 3 piercing damage on tap every single turn.

Doc7 · 10
Sentry

Sentry is a card that has aged relatively well over the years. He generally becomes better as player count increases due to the fact that an extra encounter card is less likely to end the game with every player added. In multiplayer if your teammates have built around defeating side schemes/minions (Skilled Investigator, Overwatch, Even the Odds, Cable, Excess Damage/Minion Slaying Builds, etc) the extra encounter card can even work towards enabling their builds/combos. Not ideal for single player and requires some deck building and piloting considerations (allow some time for teammates to build out before playing in tougher scenarios).

United We Stand

With the Agents of SHIELD wave and the upcoming Civil War expansion, I've been revisiting Avengers cards, especially those I haven't played in years. This one I don't think I've ever played until this refresh and it's been amazing. Didn't really appreciate how good healing even a single hit point from an ally can be. Inspiring Presence also readies the ally, but this card can heal the hero, too. Almost never a dead card.

eroush · 76
Cyclops

Place him in your Med Lab and replay him whenever you or your team is gonna burst kill something (like a villain's entire stage) Bonus points with Ironheart or War Machine

200 characters long' check (..............................................................................................................................................................)

matchet · 56
Morale Boost

Probably Quicksilver and X-23, who are the king and queen in amounts of readies per turn, could get use of it.

Basically, per 2 Effective Resources you need to get two extra readies to achieve an average effect (+3-ATK/THW). It will start to shine if you can ready more than two times per turn. Hard to achieve but definitively not impossible with the said heroes

matchet · 56