Cannonball
Sam Guthrie

Basis
Verbündeter

Fliegend. X-Force.

Cost: 3.
Health: 2.
Attack: 2. Thwart: 2.
Resource:

Unterbrechung : Sobald Cannonball eine beliebige Menge an Folgeschaden nehmen würde, senke die Menge um X. X ist die Anzahl der FLIEGEND-Karten auf deiner Hand.

"Geh mir lieber aus dem Weg, wenn ich losschieße!"
Angel #20.
Cannonball
Reviews

At a cost of 4 for unlimited thwarting, Cannonball offers pretty amazing value, and with Knowhere and Starhawk a wide variety of heroes can make use of him so I'm surprised to see that almost all the decks that use him on this site go with Angel.

I think Journeyman2 was the first to point out the way these three cards can work together (https://marvelcdb.com/decklist/view/32322/guardian-angel-1.0), and KakitaJamie was the first to use them in a non-Angel deck (https://marvelcdb.com/decklist/view/32647/adam-warlock-can-fly-1.0). I've been trying Thor (https://marvelcdb.com/decklist/view/34161/flying-green-thor-1.0) as Cannonball, Starhawk and Knowhere help a lot with Thor's weaknesses in thwarting and card draw, but really there are a lot of heroes who can make this work so I'm hoping to draw more attention to this little idea.

adsarf · 561
Angel naturally runs and wants aerial cards. Cannonball is a staple for Angel. And being basic, every angel deck, no matter the aspect, should play it. So, it's not so much that Angel is the best hero to make a deck fir cannonball but that Angel has to make no effort in deckbuilding to add a permament ally. Who he also can easely find ways to play for a reduced cost or use conditional double resources that the deck already run to make playing it more easy. So, every Angel deck plays him. Just due to that virtue, the hero to most commonly run it, is Angel. — Selven · 1