Card draw simulator
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None. Self-made deck here. |
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marktry · 318
Ready for a Fight: Part V: Ready for a Giant Stomp!
Part of my Ready for a Fight series of heroes, which is the best way to reframe old heroes.
This deck mitigates the 4 card hand size of Giant-Man, allowing you to drop down to Alter-Ego more often, using Ready for a Fight, to minimize scheming, and use Ant-Man's Helmet more consistently for healing on the way up and doing damage before you defend and counter-Punch.
The goal is to go into hero mode and back down to Alter-Ego. You won't have to switch from Giant form to Tiny form after your hero turn.
You want to set up minions at 1-2-3 HP so on the villains' turn, you can trigger Change of Fortune for more card draw.
Here are the key cards.
- Ant-Man's Helmet: Hopefully, you can get this out early to trigger Ant-Man's powers.
Almost everything else can be added as you see fit. You should be able to control the board and rinse/repeat using Ready for a Fight to hero up, then power down at the end of the turn. If you get Resize you get your Giant/Tiny bonuses.
As you are building your hero kit, you will get at least 2 techs out so you can play Spider-Byte for free or 1 resource.
If you use Ready for a Fight, you can then use Desperate Defense and Counter-Punch, to punch for 5.
Because you are (Trying to) start in Alter-Ego each turn, you can set up your turn much better than having already been in hero mode.
Here are the other cards and what they do.
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Quincarrier, useful for physical resources.
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Armored Vest, ensuring you don't take any damage to trigger Electrostatic Armor, Unflappable and Dauntless.
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Change of Fortune Key component of this protection deck, setting up to get the largest card draw.
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Dauntless, once you are fully set-up you should be able to (with Endurance to be at full health when you hero up to Giant form.
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Electrostatic Armor retaliate when you defend.
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Giant Strength not used that much since it goes away.
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Indomitable ensuring that you can get back on your feet and don't waste your hero turn.
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Practiced Plan keep your Ready for a Fight back in your hand.
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Ready to Rumble when you have to start in alter-ego mode and can't use Ready for a Fight and need to heal.
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Unflappable combo to get more cards.
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Wrist Gauntlets helpful to set up an actual alter-ego turn.
Good luck and have fun.
**Other decks in this series:
Ready for a Fight: Part I: Ready for A One-Two Punch! https://marvelcdb.com/decklist/view/50416/ready-for-a-one-two-punch-2.0 Allowing you to be in Alter-Ego and get 10 cards to start your hero turn.
Ready for a Fight: Part II: Ready for a Preparation! https://marvelcdb.com/decklist/view/50440/rfaf-ready-for-a-preparation-1.0 You will have total control on the board and all your cards played.
Ready for a Fight: Part III: Ready for a Repulsor Blast! https://marvelcdb.com/decklist/view/50485/rfaf-ready-for-a-repulsor-blast-1.0 A nice way to still get your Alter-Ego abilities even late game.
Ready for a Fight: Part IV: Ready for a Hulk Smash! https://marvelcdb.com/decklist/view/50535/rfaf-ready-for-a-hulk-smash-1.0 Play hulk with RFAF and you actually keep your cards, have a larger hand size and not worry about scheming, because your Hulk and your thwarting sucks.
2 comments |
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Jun 04, 2025 |
Jun 04, 2025Thanks, |
Looks fun! I love that you’re going through old heroes and looking at them through the prism of a new card.
With all the form-changing, did you consider Perseverance to limit damage from the attacks? Just a thought.