How to Make Friends at the Con

Card draw simulator

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HeroicSkeleton · 1871

Con of Heroes 2025 is only a week away at the time of writing this. I won't be attending this time, but I wanted to give you something that would be perfect to try out. If you play this, or something similar at the con, let me know how it went!

At the con, you'll be playing a lot of multiplayer games where everyone is just trying to have fun. How do you have fun? Give everyone what they want. What does everyone in the world want more than anything else?

Two Things:

1) Draw cards

2) Do damage

That's what we are doing here. Boosting the whole team's damage, and giving them more cards. Voilà, there's the whole deck. But lets go over the details, shall we?

Jessica Drew Cards for the Whole Table

This part is pretty simple. There's Mission Leader and three copies of Skilled Investigator that you can pass around, so everyone can draw off of side schemes. Then of course, we have Maria Hill. The classic multiplayer card draw. Make the Call will let you play her on the first player's turn so that everyone can fully benefit from it. There's also ways to replay her multiple times on a turn if you want, and I will go over that later in the recursion section.

Float Like a Joro Spider

I held back on adding a spider gif for arachnophobic players, but click here to see what I mean!

There's three copies of Float Like a Butterfly, so you can pass them out to whoever could use them the most. Since it triggers off of attacks, top priority would be the player who attacks the most. This could be someone who plays a lot of attack events, readies often, or has a lot of allies. Some heroes, like War Machine, have cards in their kit that are attack traited, which gives them an added benefit. It's a fairly expensive card, so you may not always play each copy as you draw them, but try to get few out for the aggressive players. Float also requires the enemy to be confused, so we have a few options for that here. Jessica is already pretty good at giving statuses with her Pheromones, but we also have Upside the Head as a really cheap source of confuse. This is a response after you attack, so it doesn't synergize with her hero ability well. But I think it's still worth it since our priority here is to have good confuse uptime.

Cyclops is the other attack buffer, and it stacks with Float. Not only that, he stacks with himself if you can play him multiple times in a turn. Meaning you can potentially buff every attack around the table by 3+ damage each. Yeah, we are finally talking about the recursion:

Déjà vu

Both Cyclops and Maria Hill benefit from being recurred multiple times in a single turn. We have a few ways to do that. First, there's Rapid Response. This is one of the classic recursion cards. After you bring the ally back with this, they only have one health left, which makes it easy to continue recurring them with another copy of Rapid Response, or with Practiced Plan. Or, you can use Make the Call or Chance Encounter to get them back again.

Using Slingshot's ability to play her for one single does not trigger Spider-Woman's hero ability, since you aren't playing her. So why is she here? Well, you can pay for her using Finesse, which makes it really easy. Also, it is just a constant 1 resource attack each turn to synergize with the attack buffs, and can be flexed as 2 thwart too if needed. You can also put her into play through a called action under any player's control. This means that she works great in multiplayer in a lot of situations, like clearing a minion or side scheme when needed, or pinging off a tough status.


I also kept Spider-Woman's "Superhuman Agility" ability in mind here, as most of the cards are 0 or 1 cost. So you should pretty easily be able to get up to 3 attack or thwart each turn.

Because of the deckbuilding rules, it can be hard to fit everything that you want into a Spider-Woman deck. Here's some of the cards that didn't make the cut but you could still consider.

  • Ant-Man and Stinger: Cheap allies to both trigger the hero ability and benefit from damage buffing.
  • Kaluu: Cheap ally that can grab one of your important events.
  • Regroup: More recursion, and this one can benefit the whole team.
  • Clarity of Purpose: You could give this to anyone, especially helpful if your friends are playing heroes who really want it, like X-23, Spider Ham, or Hulk.
  • Inspired, Reinforced Suit, Team Training: You could consider cards like this if someone is running voltron-able allies.
  • Cypher: Cheap ally that benefits from our confuses.
  • Heroic Intuition: This can be played on anyone, so this could benefit someone who wants to thwart but isn't playing justice.
  • Turn the Tide: Cheap attack + scales with our damage buffing.
  • Gunboat Diplomacy: Kind of getting a bit silly now, but could be fun if the other players are bringing X-Men and X-Force!
  • Intelligence: I think this one would be really fun for some encounter card support at high player counts

Deck space was pretty tight, so I settled for this version with 44 cards. There's not much that I think could be cut, and there's a lot you might want to add. Since there's so much card draw and no cards that you absolutely must have right away, I think a bigger deck works fine. You might be able to get away with cutting the player side schemes, or even the basic resources since the cost curve is low.

4 comments

Apr 20, 2025 KingOfRohan · 5907

Fun deck! Oh, I didn't know you couldn't make it this year, I'm sorry to hear that and now I need to pick out one of your decks to play in your honor...

Apr 20, 2025 josseroo · 982

Yes!!! Love the generosity decks.

Apr 21, 2025 HeroicSkeleton · 1871

@KingOfRohan Thanks! That would be amazing! I've got a few that could be interesting at those higher player counts: This one, Spider Ham, Psylocke, Miles, and Shadowcat. Or any others that you like. But no worries if you dont play any. I definitely want to go next year, would be cool to play some games with everyone!

@josseroo I love support. Thats usually my go to in most games. They tend to make the biggest impact, even if its not immediately apparent.

Apr 21, 2025 boomguy · 3781

Love the write up here! Awesome. Nothing makes friends quicker than more cards. Love your section of cards that could be included—Regroup is the one that came to mind instantly. It’s such a great card for a big MP game!!