Gerechtigkeit
Ereignis

AAngriff. Widerstand.

Cost: 1.
Resource:

Allianz.

Held - Aktion (Angriff/Widerstand): Erschöpfe einen X-Force- und einen X-Men-Charakter → entferne X Bedrohung von Plänen im Spiel und füge unter allen Gegnern im Spiel X Schaden zu. X ist der kombinierte WID-Wert der beiden erschöpften Charaktere.

Nightcrawler #32.
No image
Reviews

One of the most interesting multiplayer cards released throughout the history of this game. This card is always playable so long as you have an X-Men and X-Force hero with at least 2 THW each. You can then exhaust both of those heroes to remove 4 thwart and deal 4 damage. From a value perspective the thwarting from this card is almost negligible because you are losing 2 basic activations that would have accomplished similar results. The only advantage here being that you can apply that thwart however you want across the board. This ensures side-schemes are cleanly cleared without any value lost. But the main value from this method of use is the damage. For 1 printed cost you are dealing 4 damage. This blows Aggression events out of the water from a value perspective, and it only gets better if your hero(s) can get 3-4 THW (Pheonix, Cable).

To play this in Solo you will want to build an ally heavy deck using the opposite trait (if you are playing an X-Force hero take X-men allies and vice-versa). In this scenario the card is still generally accessible, but it isn't a guarantee like it is in multiplayer. For all player counts it's important to note that this card gains additional value if you can manage to play it exhausting allies, since it effectively gives them 2 more activations without applying consequential damage: 1 Application of their THW and 1 Application of their THW converted to damage.