Slingshot
Yo-Yo Rodriguez

Führung
Verbündeter

S.H.I.E.L.D. Spion.

Cost: 3.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Aktion: Gib eine -Ressource aus → bringe Slingshot von deiner Hand unter der Kontrolle eines beliebigen Spielers ins Spiel. Falls Slingshot am Ende der Phase noch im Spiel ist, schicke sie auf deine Hand zurück.

Sebastián Guidobono
Agents of S.H.I.E.L.D. #13.
No image
Reviews

Cards with options are always good in the right hands and in the correct decks.

The "basic" application of this card is a 3-cost ally with 2 atk and thw and 3 health, which is respectable. 4 points of production and a chump block is actually quite good when it can be applied either to threat or for damage and could be included for this in a deck without any other upsides.

But then you can stretch this out. There are LOTS of turns where cards can be left hanging in your hand as costs just don't line up even in the best of decks. So using two resources for 2 production isn't a bad trade off, but it doesn't end there.

As Slingshot pops back into your hand after you draw, this is now an extra card/resource for the next turn. So in all reality you only paid one resource for that extra production and have a beefier hand which allows you more options, even if you just then throw her as a resource for another card or to clear an attachment next turn.

If we are then looking at multiplayer, there are plenty of situations where the production improves. Boot Camp can be anywhere on the table and give that extra damage. Whoever has a Get Ready can be the target as there will plenty of HP to abuse and still pop back into the owner's hand. And if clearing something like a side scheme which will cause an attack is of a high priority, unless you can't block with allies, she can bail you out as a cheap option to take that hit that is what you are down to.

In most situations she is likely going to be a turn after turn pop down to the battle for that one energy and keep going, but with a wide variety of useful options, this is likely to become a staple Ally card outside of decks that are looking for all their allies to share traits that she doesn't have or decks are needing boat loads of a resource that isn't energy.

Earth Dragon · 1589

If you use this card together with Mulligan, as in using Jessica Drew, you can use the ability part before using Mulligan.

This card is neat because you can also use it in tandem with another Leadership player if they have a field-wide buff ready for their allies. It is cheap recurring thwart or damage because the timing of its return makes you go to hand size + 1

RubberDougie · 18
I've been thinking of this card as a leadership answer to disguise, as it is an action you do not need to flip up to play it. I really want to build a leadership black widow deck around it. — trewiltrewil · 1