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Agents of S.H.I.E.L.D. #14.
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Reviews

This is another one of those cards that is going to be finding it's way into a myriad of decks where characters have the same trait, and is honestly going to make "tribal" leadership decks the premium deck type due to the increased output and having less problems getting your board built on the first pass.

This also gives a massive amount of value to cards like Sky Cycle that often get passed over due to just speeding up the inevitable, but here give them extra exhausts for bonus effects while not loosing the initial production. Other cards like Flying Formation have interesting solo uses with Archangel that can be explored since it's easy to pay for and your flyers just pop back up (still likely a multiplayer card, but it is an interesting thought that could have other combo cards spring up down the line) and Archangel gets the 4 damage from playing Flying Formation, and then flip to Angel with plenty of resources and get the card draw from there.

Team Training, Uncanny X-Force, and Uncanny X-Men become easier to get out, which are already incorporated into decks which usually don't want (at least some) of your allies to leave right away. Avengers Mansion, The X-Jet and Avengers Assemble! can get worked into your turn without being the only thing you end up playing as often.

Then there are all the pricey Shield Support that just came with this card. It'll be much easier to pay for and play those cards even outside Shield characters (Maria Hill isn't alone in being able to use some of them outside leadership while including this card). And if expending tokens on your support isn't as useful this turn, they aren't just sitting there idol.

This really is a card with deep application, but does need to be built around for many characters (Not so much for Maria Hill and Star Lord) to be used effectively.

Earth Dragon · 1671
Are these 3 resources in addition to its own printed resource? So up to 4 total? — TrueHiddenMist · 120
It looks like this can also target Quinjet for Avengers. Typically this card wasn’t popular due to requiring multiple turns before seeing value. But Organizational Support can use it while it stacks counters. Another ideal usage would be exhausting an ally that you’ve just played that has tough. A lot of times those allies just sit on their entry turn due to wanting to utilize the tough status for blocking. — TrueHiddenMist · 120

I love this card.

As previously pointed out, the possibilities for this card are massive, turning traited supports and allies into free money. Superior to Band Together in that it always provides at least one resource, this is even useful on cards that you might otherwise not use in a turn, or open up alternative options within leadership tribals.

Consider Captain America. Alter ego, we're looking at the SHIELD/Soldier traits. Hero, Avenger/Soldier.

This allows Captain America to use SHIELD tribal supports, including cards that typically have NO Active function (I'm looking at you, The Triskelion), or cards you'd like to extend their use. You can even Make the Call for Agent 13 while sat down using this card, avoiding issues where payment might be applied towards making the call (the interaction with Helicarrier). Particularly powerful in big ally decks, this makes it easy to pay for things you might not normally have the money to.

Cable, Maria Hill, so many characters can lean into thematic tribal, and get massive help doing what they want to do.

Maybe not ideal for rush decks, as going this route insists you're going to do at least some building.