Card draw simulator
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None. Self-made deck here. |
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None yet |
Meck71 · 104
Not wholly my idea, but an evolution of a conversation MrSelfDestruct and VillainTheory and I were kicking around. After deck testing, I actually kind of love it!
Clarity of Purpose enables constant healing for Sidekick which ends up being pretty important for maximizing Rogue and her touch ability. Captain Marvel is the primary target for Rogue, but for thwarting Spider-Woman can be the final ping of threat. Taking the damage is another way to enable your sidekick heals as well, so keep that in mind.
Earth's Mightiest Heroes ends up being a massive payoff card in this deck (Shout out to VillainTheory) as it allows you to pump damage when you have Spider Woman juiced up from your turn
Render Medical Aid as a zero cost side scheme is great for keeping the momentum while you're setting up your healing cards and mechanics, though Establish Perimeter didn't see much play, and I'm wondering if there's not a better card that can slot in there
Med Team and The Night Nurse are consistency/longevity engines and can be great ways to clear a pesky status card. Black Widow is for a bit of treachery management and a great target for a Reinforced Suit in solo play. Iron Man just in there as a target for suit up and the other cards are there as cheap upgrades for your allies. Suit Up is a great way to enable your set up, along with your Alter Ego ability to peek at the encounter deck to see if you'll be able to stay down or flip(in solo play)
Open for suggestions!
4 comments |
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Mar 31, 2025 |
Mar 31, 2025
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Mar 31, 2025
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Mar 31, 2025This list really needs Call for Backup to get your 4-cost build-arounds in play |
This looks fun, and actually thematic with Rogue touching Carol! I think it's an interesting choice to go with two sets of "Power of..." resources over the standard 3 doubles.
One of the really cool things about this deck which you might intend, but may not have specifically mentioned, is that Rogue will get the Avenger trait from touching Captain Marvel, so you can Sky Cycle her for extra activations as well if you just want to be hitting hard. The extra card from Capt. Marvel is nice, and synergizes with sidekick/recovering, but hitting harder is cool too.
Have you considered Power Gloves and Danger Room Training for Rogue? Could possibly swap two Power of Leadership for those and then toss back in 3 doubles to sit at 43 cards.
For Establish Perimeter, I'd probably swap it out for another card in solo, but keep in multiplayer. Protective training for Rogue comes to mind which would give her 3 more activations before needing to heal.