Drax goes overkill on overkill

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

josseroo · 620

Here's a shell for a very fun Drax deck, with some extra emphasis on overkill via Hand Cannon. It is best suited for multi-player because it pays almost no attention to threat control (this base version doesn't even have Looking for Trouble)

I played this alongside Astrodar's Leaderhip Spider-Ham for a Mojo-style campaign through some Rise of the Red Skull villains (Crossbones, Zola and Red Skull).

Noticeably absent are the double resources. There are very few cards that cost more than one resource so getting more playable cards into my hand was the preference.

Also noticeably absent is Follow Through. I had two copies in the deck but never once played it in the campaign run. Part of it is that we tended to play modulars with very beefy minions that you didn't want to summon "just 'cause", making the copies of Looking for Trouble that I originally included quite risky at times.

For scenarios with lots of small minions, I would lean into three copies of Looking for Trouble and include at least a couple copies of Follow Through.

The deck is at 41 cards because you will inevitably have a Player Side Scheme clash with somebody in multiplayer, so you can easily drop one and still be at 40.

Other cards to consider:

0 comments