Card draw simulator
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None. Self-made deck here. |
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MilkyWilson · 103
The purpose of this deck is to utilize our favorite Ant's high base attack to dish out as much damage as possible. We run 5 Avenger allies to mainly use as batteries for Earth's Mightiest Heroes to ready ourselves to keep swinging with big basic attacks in Giant Form. With Combat Training and both Giant Strength on a turn we switch from Tiny to Giant we will be sitting pretty at a nice 6 base attack. Hand Cannon gives us another +2 on our attacks, but more importantly overkill to help heal off Moment of Triumph and deal with pesky minions which are becoming bigger and badder the further in the game's lifespan we go. Between Pym Particles Moment of Triumph and Ant-Man's Helmet we have enough healing to rarely if ever need chump blockers. Feel free to use them however if in a bind. On top of the healing we also have Wrist Gauntlets to stun the villain as well to keep damage off. We have both versions of Wasp in the deck so Swarm Tactics is pretty easy to trigger since alot of times we can keep one out at all times to use as a battery for EMH. The one thing Ant-Man can struggle with is thwart so we run 2 copies each Into the Fray and Looking for Trouble to help with this. Between that, the base 2 thwart on tiny if needed and our signature ally Wasp to clear burst threat, threat control is still decent.
Since you can't put two Wasp allies (it's aggainst a rule), I swapped it with Bug. Gonna try this deck with Nebula scenario.