VENOM ENTERS THE BIFROST

Card draw simulator

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Gunswinger 34 28 20 1.0
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Drakow · 171

VENOM ENTERS THE BIFROST

I am not the biggest fan of the typical minion searchers that thin the encounter deck of cards. The solution is to enter The Bifrost via Build Support, as both Angela and Hugin & Munin search the top 10 encounter cards for a minion and put it into play. Hugin & Munin can accelerate Grant Ward quicker and can also be used to ready our identity and can therefore enable double recovery usage in a single round.

We also have Face the Past to grab the Enraged Symbiote cards as a one off. Face the Past is a card that does a lot for Venom. Apart from the obvious printed effects, it weakens Shadow of the Past as putting Klyntar Frenzy into play without the Enraged Symbiote cards, is much weaker and easier to get off the table.

All of these minions being summoned and then defeated by Venom will charge up Hall of Heroes and also provides resources via Man on the Wall.

We are also running Knowhere which provides a nifty combo with The Bifrost in that you can use The Bifrost search out Angela or Throg and then draw a card with Knowhere.

Toe to Toe we want to be using on the villain, ideally, as it nets us a draw from Spider-Sense and can also enable Counterattack, "You'll Pay for That!" or Grasping Tendrils, if we drew them on a turn we flipped down into Alter-Ego. Thor and Throg both come in with Toughs in the best case scenario, so these can be used to block with Toe to Toe so that these allies do not lose tempo when entering play.

I wanted to throw in Jarnbjorn for the additional Asgard thematic synergy but I am already at 41 cards as is. "Bring It!" is another card I want to use and might look to find space for them, if thwarting becomes a manageable task in general (largely in part due to Grant Ward and Multi-Gun), I might look to drop "You'll Pay for That!" for "Bring It!".

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