Oh Captain, My Captain!

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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TheMightyThorOG · 2

The point of the deck is to get Captain Marvel on the battlefield and abuse her draw card ability by keeping her healthy , readying her multiple times a turn, and just taking care of either minions or removing threat.

Oh' Captain , My Captain! Spider-Woman Leadership Protection Deck Most Important Cards) Early Game: Jessica Drew's Apartment and Finesse. Apartment allows for Card Advantage and Filtering. Finesse offers what little resource generation I run in the deck in order to keep the Mana curve slim and trim.

Midgame: Captain Marvel! This ally might be the strongest card in the game at the moment. Our build is designed to maximize the potency of the card draw engine that can be built around readying her multiple times. Other allies can be used as blockers or continue the theme of status effects

Underrated Cards: Reinforced Suit and The Night Nurse. I love the Reinforced Suit card as a solo copy in this build, Attaching to the captain being our first choice. Night Nurse is just an amazing healer , can remove status inflictions or keep Captain Marvels life in range for activation.

Spider Woman's Base Deck is very potent and versatile. My favorite card was Pheromones. Coordinating with your team to take an entire turn of the Villain off is extremely useful in board stabilization and finishing a game off.

4 comments

Nov 11, 2020 Pickles · 32

A cool idea I have wanted to try. However Night Nurse only works on heroes - I find she is pretty mediocre.

Nov 11, 2020 Maligx · 11

I use a similar deck that focuses on marvel, in fact I have every upgrade I can for her, with the ones you listed and including power) gloves, inspired) and a few honorary) avenger for some extra hp. She can end up with 8 to 9 hp as much as a normal hero, although 7 is probably more than enough. I've done around 24 damage with her in a single turn with some luck drawing inspiring) presence and get) ready.

I would also include black) widow for her ability to choose a different encounter card. She has literally saved me from losing a few times.

I utilize call) for aid to help get marvel in my hands faster and it's already paid off for a few games for me. It's also useful if most of marvel's upgrades are in the discard and she already in play, you can play call) for aid to reset the deck if you have no other avenger allies in your deck.

I use spider-woman mainly to just defend, with armored) vest you can usually have at least +4 defense (assuming you played two different aspect cards) and hopefully draw with unflappable and use marvel for everything else. Very fun build.

Nov 11, 2020 Maligx · 11

Oops screwed up the formatting

Nov 11, 2020 Maligx · 11

I use a similar deck that focuses on marvel, in fact I have every upgrade I can for her, with the ones you listed and including Power Gloves, Inspired and a few Honorary Avenger for some extra hp. She can end up with 8 to 9 hp as much as a normal hero, although 7 is probably more than enough. I've done around 24 damage with her in a single turn with some luck drawing Inspiring Presence and Get Ready.

I would also include Black Widow for her ability to choose a different encounter card. She has literally saved me from losing a few times.

I utilize Call for Aid to help get marvel in my hands faster and it's already paid off for a few games for me. It's also useful if most of marvel's upgrades are in the discard and she already in play, you can play Call for Aid to reset the deck if you have no other avenger allies in your deck.

I use spider-woman mainly to just defend, with Armored Vest you can usually have at least +4 defense (assuming you played two different aspect cards) and hopefully draw with Unflappable and use marvel for everything else. Very fun build.