Card draw simulator
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None. Self-made deck here. |
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None yet |
Toedogg · 208
This 50 card deck works like a 35 card deck by abusing Captain Marvel's card draw ability. The goal of the deck is to get Captain Marvel out ASAP via hard mulligan for her or a Suit Up and go to town by turning her sideways and healing her.
This is how yo do it:
- Get Captain Marvel out ASAP
- Hard Mulligan for her or a Suit Up](/card45017) and use your entire hand to play her.
-You can stay in AE for an extra turn to get her out.
- Voltron her up by using Sidekick and by cycling the deck This is the priority order: a. Sidekick b. Sky Cycle c. Inspired d. Power Gloves e. Sidearm f. Reinforced Suit
Once you have Sidekick and Sky Cycle on her, you will start to blaze through enemies, threat and your deck.
You'll want to try and stay in AE as much as you can. You should be flipping every turn.
Go to hero form to take some damage to heal up later in AE and to play Inspiring Presence and Side-by-Side.
When you are in hero form, don't block or chump block. You want to take damage so you can flip to AE and recover to heal Captain Marvel with Sidekick. With First Aid and rec, this should keep her up and you should be able to activate her 2-4 times a turn and draw the same amout of cards. Every turn you should have about 7-10 cards!!!!
The Honorary Avenger is for Spider-Woman so you can utilize Mighty Avengers in AE.
Once fully built, Captain Marvel will have 6 ATK, 4 THW and an additional 1 dmg from Power Gloves for every activation.
The other allies don't need to be played right away, but are really there as more damage and more targets for Suit Up. At the end, you can deal crazy damage with these allies on the table and your own hero activatons.
This is really fun with Captain Marvel I did something similar but went Protection and kept Cap from taking consequential with Energy Shield. Love the idea of building up her attack more tho good stuff!