Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Test Maria Hill | 0 | 0 | 0 | 1.0 |
Maria Running up that Hill | 0 | 0 | 0 | 1.0 |
Monica Chang: Employee of the Month LAM | 0 | 0 | 0 | 1.0 |
dr00 · 50178
That's Ms Employee of the Month to you
Morning Roundup
The first thing you must do is realised your entire starting hand is going in the bin. Use your Alter-Ego ability to grab The Iliad, but perhaps The Pericles if the fancy strikes you (confusing the villain makes it a lot easier to keep going back and ordering more ships). The Bellerophon is also a decent option depending on the encounter. Or maybe you have a stellar hand and just want to get out something smaller. That won't happen. Iliad and Pericles are amazing, and you should get them out as soon as possible.
Anywho, what you want to do then is dig for Chance Encounter and/or Monica Chang and start playing Surveillance Teams for free with lots of extra counters. Every time she comes into play, you get another Surveillance Team +1 counter on all of them. We want lots of counters on our S.H.I.E.L.D. supports, and to help out with that, Command Team comes with a few counters on them as well at a decent cost-to-counter ratio, and Field Agent comes with the best cost-to-counter ratio of them all. Either way you get there, once you have some teams with extra counters, you can start siphoning those counters onto your bigger ships with Maria's Reassignment ability. Again, Iliad and Pericles are your best options here (seriously, they're just really really good).
There's plenty of methods for getting a chance encounter with Monica. One Way or Another lets you fish something out of the encounter deck and also draw deeper into your deck, or you could try a more direct approach with a player side scheme. Build Support is included for the just so many supports you could choose: Helicarrier, Sky-Destroyer, Support Staff, even more Surveillance Teams. Generation X can let you pull some really powerful cards; have you look at these? All-Points Bulletin has the chance to just close out a game, and remember that they aren't attacks or thwarts so get past guard, patrol, stun, confuse, basically anything but crisis. On the Double gives you more value very quickly, or Reinforcements gives you more value over time. Or you can make The Hard Call and crash a giant ship into someone's face. Plenty of great options there. And finally, Superpower Training gets S.H.I.E.L.D. Director, the most broken card in the deck. If you have already, get a Life Model Decoy, cos you never know when you might need another Timmy!
Field Manual Misc.
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Special Funding, Reinforcements, and S.H.I.E.L.D. Director work on any S.H.I.E.L.D. support, not just ones with uses/counters. Don't forget that you can place counters on Helicarrier or Sky-Destroyer if there's no other option and simply reassign them somewhere else later.
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You must choose 3 non-Jusice S.H.I.E.L.D. supports for this deck and include all legal copies (1 if it's unique or one-per-deck, 3 otherwise), or simply have none. I'd like to go down to 2 copies of Command Team if I could. The 41 card meta is still strong though.
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Agent 13 just does so much. Two The Iliad uses? Two Helicarriers, Sky-Destroyers, or Support Staff? Great. Thwarting for 2 over and over again with a Command Team in play so you can clear a side scheme and get another Chance Encounter with Monica Chang? Priceless.
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Nick Fury lets you add a counter to your ships whenever he uses a basic power. If you use Command Team to ready him, he can help super-charge your counter reassignment. If you use Field Agent, you can get a longer, more repeatable use of this ability. If you use both, well that's just the best of both worlds, isn't it?
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The Iliad is the best ship overall. Lots of counters, lots of flexibility, looks really cool. The Bellerophon is also great for dealing with a swarm of enemies and/or tough tokens. The Pericles is great for confusing the villain, giving your allies a tough, or a high SCH minion a confuse as well. And what do you with that confuse? Flip down to Alter-Ego and go shopping for a new ship.
29 comments |
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Feb 24, 2025 |
Feb 24, 2025I love a good Monica Chang deck and her paired with Maria is a match made in heaven. Can’t wait to give this one a run. I might include a couple copies of Homeland Intervention, just to give me more threat removal between my drawing APB, but that might be overkill since getting all those supports out is going to thin the deck enough so you should be drawing into it pretty often. |
Feb 24, 2025
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Feb 24, 2025Homeland Intervention fits well into my version, since I didn't have the Command Team/ Fiend Agent combo you were rockin. I got Douglass for the board wide thwarting and HI for burst clearing |
Feb 25, 2025
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Feb 26, 2025Hi, very nice deck. I was just wondering how you come by this () and if that's a special ruling I'm missing somewhere. Thank you. You must choose 3 non-Jusice S.H.I.E.L.D. supports for this deck and include all legal copies (1 if it's unique or one-per-deck, 3 otherwise), or simply have none. I'd like to go down to 2 copies of Command Team if I could. The 41 card meta is still strong though. |
Feb 26, 2025hi |
Feb 26, 2025Oh, I misread the card then. Yeah, that makes sense. Thank you. |
Feb 26, 2025
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Mar 02, 2025She’s the best! The BEEEEEST! |
Mar 10, 2025
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Mar 17, 2025Does Monica get that primo parking spot at HQ? |
Mar 17, 2025
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Mar 31, 2025Maria's ability says she can move all purpose counters. Am I misunderstanding? How can she move surveillance counters and mission counters, etc? |
Mar 31, 2025
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Mar 31, 2025
And this deck is really powerful! I took it up against black widow, and the fact that she can deal damage with the helicarriers without an attack event almost breaks her, since you can just beat her down with the Iliad over time and never run out. Especially when you are activating it twice per turn. Very fun, great job! |
Apr 01, 2025
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May 07, 2025Now that we have access to the Raft would you change anything from this build or do you see it was a waste of deck space? |
May 08, 2025
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May 19, 2025This deck has the multiplayer tag but it is very much optimised for single player. With 3 player side schemes, 2 One Way or Another, and no justice thwart events you are going to get buried under threat in a multiplayer game. Threat scales with the number of players. ie in a 4 player game the player side schemes will come in with 12 threat on them. That is going to take multiple turns to take care of. Additionally, One Way or Another is awesome in single player games, marginal in 2 player games, and aweful in 3 and 4 player games. Conversely, this is an excellent deck in single player. Justice historically has somewhat struggled in single player games as many justice events remove more thwart than are present on side schemes. This deck provides a way for a player to add more thwart to the board for a benefit. |
May 20, 2025
This deck I can safely say will more than ably handle threat removal at a 4P table. |
May 20, 2025Also, I think it's weird to say it's not a multiplayer deck. How many times have you played it? dr00 decks are pretty well known for being thoroughly tested (and memed) before being posted to mcdb. If he says it's a MP or solo deck, I'd wager it's a pretty safe bet. |
May 20, 2025I don’t want it to feel like I’m ganging up on them, but with a thin enough deck and plenty of card draw All-Points Bulletin can manage threat in many multiplayer situations almost on its own. Your Surveillance Team can hold off the normal trickle of round to round threat. You should be calling out allies to help burst threat down with Chance Encounter. Give it a shot, as long as you are staying focused, it shouldn’t be too hard to manage the board state. Hope you have fun playing it. |
May 20, 2025
[quote]You choose your side scheme with OWOA. Finally, many side schemes have flat scheme values. Simply put, OWOA is even better in multiplayer than single player.[quote] I am struggling with finding a polite way to discuss this. So I apologize in advance if this is too much.
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May 20, 2025
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May 20, 2025
I am not trying to claim that droo isn't a great player or isn't incredibly smart. I am just saying he(?), like everyone else puts 95% of their effort into the building of the cards and writing out the presentation. Then posts it to their board and just automatically ticks all of the checkboxes on the submit screen for single player, multiplayer, and Theme. I know I have done that. [quote] Also, I think it's weird to say it's not a multiplayer deck. How many times have you played it?[/quote] Ok. I will admit I only played it once in multiplayer and if you want to use that as an argument against me that is fair. However, I don't think it is weird to notice that there are an lot of things in this deck that make it look like it was specifically tuned to single player.
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May 20, 2025
(Hint, take a look a my 2nd post. I have multiple lines in my post about trying to find a polite way of saying this\apologising if it comes off too strong. So, yea, I do find your accusations of being a troll as showing how little depth you have. ) |
May 21, 2025
Here's what I experienced so you can compare and contrast. The opening hand was usually exhausting Maria for the Illead, playing OWoA for a non-scaling side-scheme (or icon/effect approved by the table), playing the Illiad. On turn two, attach Chance Encounter to side scheme, finish it out and get Monica Chang or Agent 13 to play. If it's Monica, you now have 8 threat removal by turn two in addition to anything else (4 from Illiad, 1 from Monica, 1 from Surveillance Team, and 2 from Maria). At that point, the deck takes care of itself and threat is no longer a real issue. Obviously, there's some give/take to that plan depending on the needs of the table and the results from the mulligan, but in the early-early game, the table is in to help everyone get set up anyway. And an online Maria opens up soo much space for the rest of the table. To your immediate points:
I hope my experience helps you see how this deck works for multiplayer and solo. If you still struggle with it in 4-player, then it's probably just a difference in playstyle. Here's my final thought on your initial comment: |
May 21, 2025
Well put. I agree with your evaluations here. I’ve seen this deck played multiple times in 4 player games and have piloted myself. As someone who plays 3-4 player multiple times a week, I think you are right on with saying that decks can be good in both single player and multiplayer with and without making specific changes with sideboards for player count. One way or another is a card I definitely have seen derided at high player counts and very unfairly so. In my experience it’s a card that can be fantastic at any player count especially when there are a plethora of good targets. It is a card that requires a certain level of experience and knowledge and playstyle to really sing at high player counts. Knowing what side schemes to get what is in the deck and what it means for the team is half of the joy (and power) of the card. All in all, like many others I know Dr00 to be very experienced player at all player counts and know him to have played many, many high player count games. If he says a deck works well in Multiplayer I know it to be true. That being said. It’s perfectly expected that not every deck is for everyone. And if a deck that works for multiplayer for some isn’t jiving for multiplayer for others, that’s totally ok. I find talking to the deckbuilding and asking them how they play it is a good start if I want to learn someone’s deck. Sometimes, I can make changes that fit me and my playstyle. But, sometimes I know a deck just isn’t my style and move on. |
Deck is all cash money. Fully paid. Keep the Chang.