The hype around this card drives me nuts. It's a bad card. The argument is that drawing three cards is worth dealing with the side scheme. Here's why that's not worth it.
- The net gain is +2 cards, not 3 (because you're spending this one). You could've just had any other card in hand to play in the first place without getting the side scheme.
- Unless you're playing solo, you're usually going to spend more effort than 2 cards/resources to clear the side scheme that you reveal, as the amount of threat that most side schemes start with scales based on player count.
- If you are playing solo, you might be able to get away with a resource-neutral or even resource-positive use of this card. However, it's a maybe; if there's very little threat, you could just play Turn The Tide and push toward winning the game or clearing minions anyway, without the risk.
- Most scenarios beyond the Core Set have negative When Revealed or When Defeated effects, and since One Way Or Another reveals the side scheme, you will suffer those effects.
- Lastly, this card doesn't actually solve a problem. Looking for Trouble, the closest counterpart to this card, is also a risky play, but it solves a problem: Aggression's lack of threat removal. Looking For Trouble also puts the minion into play (as opposed to revealing it), and most minions don't have HP that scales with player count.
It can be a fun card to play with, enabling silly combos. But it's what a Magic player would call a "cute" or "win more" card; it doesn't actually enable you to win games, just magnify the victory that you were already going to get.