Quicksilver Uses Axe

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Dyricos · 8

This deck is centered around Jarnbjorn and Friction Resistance with multiple ways of readying Quicksilver such as Earth's Mightiest Heroes and Always Be Running to add more ways of ping damage with Jarnbjorn as you constantly ready the first generating Friction resistance as you ready.

To take advantage QS constant need to ready I've included several cheap avenger allies to ready QS or to be blockers for him, but you can always mix and match other Avenger allies based on you play style such as Wasp or Thor.

Bug is also a must include with Quicksilver since he heals after every QS basic attack. If you want you can add more weapons such as Sidearm or Energy Spear to make Bugs attacks even more powerful, as well as, have more weapons to be able to exhaust for Mean Swing or Fusillade.

Since quicksilver is all about readying for more attacks I've included mean swing, Skilled Strike, Adrenaline Rush, and Combat Training to make his attacks even more deadly! You can also add Pulse Grenade or Hand Cannon to buff his attacks more and to have more weapons he can use for Fusillade and Mean Swing as you are fishing for your Jarnbjorn.

Team-Building Exercise is included to help pay for your avenger allies, as well as your resource and card draw generators Quincarrier and Avengers Mansion. Quincarrier can be used on to pay for an Always be Running or Jarnbjorn damage if Friction Resistance wasn't saved for Jarnbjorn. Avengers Mansion helps QS go through his deck faster to find his key pieces (Jarnbjorn, combat training, Reinforced Sinew, Accelerated Reflex and Friction Resistance).

Jarnbjorn is my favorite way to play QS and once it is built this deck can do loads of damage. However, it does take some major set up which could slow down the deck therefore not making it very rush if you can't get your key pieces early and without Jarnbjorn Fusillade and Mean Swing are useless. I hope you can enjoy this Aggression QS as much as I do!

1 comments

Jul 23, 2022 MacGhille · 271

I like a lot of what you did here. I would absolutely recommend you consider Deft Focus, since all of Quicksilver's events are superpowers.

Also, you might think about swapping out Team-Building Exercise for Helicarrier. It costs one more resource, but it applies to ALL cards, you can use it while in Alter-ego, and you can even help out another player.

I went the opposite direction from you with my QS/Jarn deck, opting for lots of cheap upgrades so that future passes through the deck drilled down on QS's inherent events. But I really like your Mighty Heroes approach, it's incredibly thematic for Quicksilver.

Last thought: maybe consider removing Fusillade. I know it does a lot of damage, but you already have Mean Swing, and you can only use a card that exhausts Jarnbjorn once per round. It's also expensive to use on the same turn you play Maximum Velocity. Alternatively you could play Max Vel, Mightiest, Mean Swing and Skilled Strike all on one turn. And -assuming ALL your upgrades were in place- do a potential 32 damage. That's +6 for Sinew, Combat Training, 2xAdrenaline, Maximum velocity and +2 per attack for Jarn for 9 damage per attack. 3 attacks for 27, then trigger a Mean Swing and Skilled Strike for 5 more = 32.

It's not going to happen very often, but man when it does, right?