Nova Bomb - a multiplayer Nova Aggression deck

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Scorpion0x17 · 290

Ok, I'm going to straight up come out and say this...

This deck is ridiculous. It's as janky as the jankiest jank that ever janked. But it's also incredibly fun to play in high-minion-count scenarios.

The conceit of the deck is to deal massive amounts of damage, to as many targets as possible, as often as you can.

Honed Technique is absolutely a 'win more' card here, and you don't even need to play it, so no problem if it's buried at the bottom of the deck.

The main aggression attack events (Dive Bomb (which Sam can easily play thanks to Supernova Helmet giving him Aerial), Melee, and One by One) are the heart of this deck, easily clearing entire boards filled with any mass of minions.

As you will be easily dealing excess damage, Moment of Triumph will keep you alive, especially once you have both Follow Throughs in play. And once you have all your upgrades and supports in play you can easily cycle it, or your red attack events, back into your deck with Assault Training.

Should you not have minions to kill, Angela will help you find one, and one way to make this deck a little less janky would be to add more minion fetching tech such as Looking for Trouble.

The rest of the allies are just utility - choose your favourite 3 - here, aside from Ironheart (who I ended up swapping out anyway, because I played the deck alongside her hero), I was simply going for characters with interesting abilities and which I don't use a great deal, and they were resources (but see below on that).

You might want to add in a little more resource economy, but I honestly didn't feel it necessary. Likewise though I leaned into for Honed Technique, the resource gen from Supernova Helmet really meant I needn't have, because I was always able to generate a when I needed to. And most of the time I didn't need to.

Let me know if you play this deck, what you think of, and if you would change anything.

I'm going to be building a Mk2 which I intend to be somewhat more rounded. And to play more into the excess damage theme, rather than big AOE effects.

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