Kinetic Energy

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
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Castlefrank47 · 6875

We've seen the Brute Force decks for Wonder Man and this is just a tweaked version of that adding in some cards that are typically under utilized.

The Forgotten Heroes:

There are a few cards here that typically don't see much action that we're going to take advantage of:

Fluid Motion is typically used for heroes that like to ready but here we are using it to take advantage of his cheap attack events and then use Starstruck or Quick Strike to take advantage of the boosts from it.

Test the Defense is a slower card but I really like it for Wonder Man in this build. Both of his attack events are 1 cost and can be recurred with Ionic Physiology.

Quick Strike is 2 cost but takes advantage of his Boosted attack stats.

One by One is 1 cost and helps clear out minions. It can also be tucked under Ionic for healing.

Wasp is an ally that doesn't see a ton of play necessarily but Wonder Man makes her more efficient. Mr. Hollywood can over pay for ANY card meaning we can spend 2 resources and use that for the 3rd.

Gameplan:

The gamplan is to boost Wonder Man's attack up as high as possible then take advantage of it with Starstruck and Quick Strike.

With all 3 Brute Forces, Aggressive Conditioning,Combat Training and 3 cards under Ionic we can get Wonder Man to 9 attack. Playing 1 attack event triggers Fluid Motion putting him at 10 and if we trigger 2 in a turn we can get up to as high as 11.

While this may seem unlikely I have been able to get to 9 and 10 attack in most games I've played also being able to take advantage of dual fluid motions on numerous occasions. Once built out the deck becomes basically events and it becomes very easy to play 2 or 3 attack events in a turn.

In a game against ESN, my final turn is had Wonder Man at 9 base attack with 1 Fluid out and Test the Defense. I was able to hit i Starstruck for 9 damage then 2 Quick strikes for 10 each and triggered test the defense for another 5 ending the game.

Face the Past is really good for Wonder Man, his nemesis only has 3HP and is easily taken out with our attack events. The quickstrike is usually not a big issue as we can play events to heal it right back.

Nick Fury helps with getting setup and Energy Siphon makes paying for him really easy.

Yellow Jacket helps find our upgrades and provides solid thwart/damage.

Defiance was a late addition but really helped out with survivability and again can be tucked to heal a damage back.

Everywhere All at Once provides a secondary thwart event but if playing MP or scenarios with little threat issues you could swap it out for other attack events or another copy of Test the Defense.

Other Considerations:

Unified Strike was in here but I found myself not utilizing it as much.

Martial Prowess was nice to pay for events but it was not necessary.

Thor was in here for a bit but really wasn't utilized much with the focus on events. The deck felt better once Defiance came in.

Swordsman was nice when unified strike was in here but that felt like a different deck than what I was going for with Fluid Motion.

I've really enjoyed this deck and it handles really well in both solo and MP. The damage output is really strong and the threat removal is really solid for an Aggression deck.

I'd love to hear any feedback or experiences with it!

2 comments

Feb 25, 2026 boomguy · 13110

Good stuff as always. Love the synergy with Wasp

Feb 25, 2026 Castlefrank47 · 6875

Thank you sir, I can't tell you how excited I was when I realized Mr. Hollywood helped pay for her