All-New Savage She-Hulk

Card draw simulator

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Derived from
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dthz · 68

I've been playing She-Hulk a lot through my games of Marvel Champions. I've tried her with Follow Through with cards like Into the Fray, Hand Cannon and Moment of Triumph, decided Honed Technique was actually a better / easier way of getting the same effect and then tried her with Fluid Motion.

They're good but I came to the conclusion that She-Hulk's main advantage is a high ATK and hero kit with the ability to increase that attack, then making multiple punches with her high ATK value.

So we're building a deck which enhances this and allows us to capitalise on a high ATK in unique ways.

So let's start with the basics;

Superhuman Strength is her main card. It yields +2 ATK and a stun. If you stun the target of the attack, you discard Superhuman Strength. If the target is already stunned (or cannot be stunned by the attack) or is dead, you don't discard the card.

So we add Mockingbird and Drop Kick to add some additional stun in there, so we can keep Superhuman Strength a little longer.

One-Two Punch allows Shulk to punch with her basic ATK and then Ready to either do something else or just punch again.

Limitless Stamina does the same thing, so now we have 6 / 40 cards allowing you punch and punch again!

Aggressive Conditioning and Combat Training yield +1 and +1 ATK, which increases Shulks base ATK to 5. With both Superhuman Strength in play, she has 9 ATK.

Deft Focus reduces the cost of Gamma Slam (which is realistically the only time you're playing it), Ground Stomp, Limitless Stamina and Superhuman Strength. This actually makes Ground Stompand Gamma Slam a little more playable (especially if you can hit a Moment of Triumph off Gamma Slam!).

Quick Strike and Smash the Problem both give alternative uses for her high ATK value, either doing damage or removing threat.

Focused Rage and Blood Rage drain Shulk of Hit Points for card draw, getting round her poor 4 card hand size. Moment of Triumph allows her to refill her Hit Points, keeping her fighting fit.

As for allies, as stated, Mockingbird drops a stun, Psylocke can drop two Confuse, which is always a good option, Hope Summers allows you to fetch a Superhuman Strength, Limitless Stamina, Ground Stomp or Gamma Slam into your hand, and Tigra is just great at picking off minions.

I considered using Invulnerability and Brute Force. The former is basically incompatible with Blood Rage and Focused Rage. Brute Force does have some potential but you're only going to get any real use out of it with Quick Strike and Smash the Problem. Any time you make a basic attack (and that's where most of your damage will come from), its discarded. So not really worth it (though it maybe worthwhile if you're facing off against a Villain who attaches lots of Tough statuses).

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