Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Game Design Raccoon · 4264
Couldn't decide which version I liked more, so... I published both! :)
This is the safer, 2-or-more-player version of my "1HP Cap" concept.
==> THE DECK YOU'RE LOOKING AT is designed to be played alongside this Leadership Winter Soldier deck!
Looking for the stand-alone version? Check out the original Leadership Captain America version!
Don't forget to drop a like/fav for both versions, it's always appreciated :)
"I only need 1HP to kick your ass....with my friend!"
— Captain America, hurt, but now with a Winter Soldier watching his back.
Overview:
- Play Style: Righteous Purpose...but for your hero + Repurpose!
- Fun: High (play the mini-game of staying alive at 1HP).
- Difficulty: Low (tons of ways to survive at 1HP).
- Power level: Strong.
- Recommended Player Count: 2-4.
==> You'll find the "stand-alone" version here. - Number of cards: 41 (including 4 PSS, and big draw power).
This duo crushed multiple Expert villains, including Sabretooth (retaliate 1, piercing) and Master Mold (stalwart).
Watch out for Retaliate-like effects: at 1HP, even 1 damage can kill you :)
Concept:
Winter Soldier gives you 1 Clarity of Purpose and 1 Righteous Purpose so you can get Captain America down to 1HP, and get 4 THW and 4 ATK. Energy Barrier helps a lot with reaching exactly 1HP safely.
Then, survive with: Jocasta gets you Shield Block, Yellow Jacket gets your Captain America's Helmet, Astonishing X-Men and Heroic Strike can stun/confuse, Establish Perimeter and Super-Soldiers toughen you up, Energy Barrier, Energy Shield, and Forcefield Generator (only when you're at 1HP because it's Forced).
Winter Soldier's deck will support you with:
- Build Support, Call for Backup and a second Superpower Training (to find Super-Soldier Serum AND your Captain America's Helmet late game)
- Many expandable allies.
- Full Arm Blocks.
- A second Super-Soldiers.
- Big attacks on minions, and threat removal.
- Even more stun with Electrical Discharge.
Finally, ready a lot: Use "I Can Do This All Day!" to ready every turn, and Repurpose with your many TECH upgrades for big turns.
How to play this deck / combos:
1. Early game
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Mulligan for resource generators.
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Winter Soldier (WS) gives you 1 Clarity of Purpose and 1 Righteous Purpose asap. The other copies are for him.
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Play Captain America's Shield, Captain America's Helmet, and Energy Barriers asap.
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Honorary Avenger is for WS, to enable "Avenge Me!". Other copy is for you (if you're okay gaining 1HP at this point of the game) or any WS's ally, like Thor.
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All PSS are great, and especially so with Mission Leader in play. Together, you have 2 copies of Superpower Training.
2. Getting to 1HP
- Take the first villain hit(s) on your hero's chin until it's not safe to do so anymore (around X+4 HP left, where X is the villain's ATK value).
- Take damage with Clarity of Purpose until you reach 1HP, and stay there.
- Energy Barrier helps you get there as well early game.
- You can use Steve's Apartment to go back to 2HP, and immediately lose it with Clarity of Purpose if you don't have a Forcefield Generator in play.
3. Surviving at 1HP
This is the order in which you should consider your defensive options:
- Stun: with Heroic Strike and Electrical Discharge, it prevents boost cards altogether.
- Forcefield Generator + Energy Barrier + Energy Shield if they're enough to prevent all damage.
- Full block: with Shield Block, Arm Block, or an ally, depending on whether you need the card in hand, or fear a boost with direct damage (which Shield Block can cancel).
- Basic defense: 3 DEF + retaliate 1 with Captain America's Shield.
- Back to 1HP: with Captain America's Helmet. This is your last resort; don't use it unless you HAVE to (or know the encounter deck very well).
- Play allies to chump block (always anticipate extra villain attacks!!!).
- You really want to stun the villain whenever you can with Heroic Strike.
- Watch out for Retaliate-like effects: at 1HP, even 1 damage can kill you :)
- Shield Block can cancel any source of damage, even retaliate.
4. Gameplay + combos
- Draw A LOT, but share your resources (Helicarrier, or even Avengers Mansion) with WS. He does a lot for you already, he deserves it.
- This helps you find your Helmet very quickly if you ever lose it.
- Yellow Jacket fetches your key upgrades and TECHs. He's great to get your Helmet back sooner if you discard it.
- WS's Iron Lad + any other ally with 1HP left is awesome! (bonus point if he has 1HP left as well)
5. End the game!
- Ping a tough with Plasma Pistol or Winter Rifle.
- Keep 1-6 allies at 1HP (as a group).
- Keep 1-4 Heroic Strike, Metal Punch, and Super-Soldiers in hand.
- Keep 1-3 Repurpose in hand.
- Then, discard Forcefield Generator or any TECH, boost your basic ATK to 2+2+X+..., and unleash hell.
Customize the deck:
As a reminder, for a similar but more compact experience, check out the "stand-alone, original" version of this deck:
https://marvelcdb.com/deck/view/1253710
- Earth's Mightiest Heroes seems like a no-brainer. It can ready your 4 THW/ATK hero while keeping allies at 1HP, or let your allies get faster to 1HP if you can't basic-attack that Retaliate minion... But it wasn't useful often enough to deserve 1-3 extra cards in the deck, sadly...
- We haven't tried Specialized Training, but it should be good here.
Anyway, enjoy, have fun,
and don't forget to drop a like/fav, it's always appreciated :)