Basis
Player Side Scheme
Cost: 1.
Threat: 5.
Resource:

Sieg 0.

Sobald besiegt : Jeder Spieler, der kein SPEZIALISIERUNG-Upgrade kontrolliert, wählt 1 beiseitegelegtes SPEZIALISIERUNG-Upgrade und bringt es unter seiner Kontrolle ins Spiel.

X-23 #21.
Spezialisiertes Training
Reviews

Just for reference (as they are not linked on this page) :

Edited because I said something to add more words and I was wrong, you cannot get 2 specializations in a 2-players game ;)

No, you'd waste a lot of thawrt and still only have 1 specialization — Bushidough · 2
Also Specialized Training has Victory 0, so it goes into victory display and cannot be played again. — Eetami · 1
@Bushidough Yes, it's clearly written on it, what was I thinking ^^''' — Game Design Raccoon · 591
@Eetami You technically could play the same side scheme twice (or more) in a game if 2 (or more) players have it in their deck. You only need to not play them at the same time as the Unique rule only applies for cards in play and not in the Victory display :) — Game Design Raccoon · 591
Even if you played a second Specialized Training, to get a second upgrade you need to have discarded the first one. — HikariRyu · 151
Why would you need to discard the first one? — Kaza42 · 1
Because it says that only a Player that does not control one of those upgrades gets a new one. You would need to discard the first upgrade, then defeat the sencod Specialized Training. — HikariRyu · 151

I've been experimenting with this card and have been really appreciating it's niche in solo and multiplayer (2p). Five threat per player and 2 ER is on the expensive side for a PSS, but it provides a great upgrade for any character that wants to use their basic powers or even face tank. Game Design Raccoon's review rightly, and helpfully, provides each card's stat bonus, but each specialization card also gives you card draw when using that bonus.

In solo play, this card is easiest to fit in Justice or Leadership decks that have lots of thwarting options, but it's playable in any aspect if the hero has strong thwart. Unleashed Phoenix with 4 basic ATK is very strong, especially when combined with Utopia for re-readies. Rocket with 4 base THW (including his Thruster Boots) can deal with a lot of side schemes with just his basic thwart and he has re-readies with I've Got a Plan and C.I.T.T. Defensive Specialist is probably the hardest to make good use of in solo, as you'd want a character who benefits from high defense AND has good thwart options (maybe Angel or one of the Spiders?) -- but my protection team mates in multiplayer love it when I clear this PSS and they effectively get an extra copy of Unflappable.

It's a bit clunky, and Marvel Champions usually rewards smooth play, but this can be a powerful card.

Enemy Bird · 18