Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
hyperion · 34
We're going to lean into the precision and skill which only Psylocke can provide. She has an innate ability to tune her thwarting to apply the perfect amount of pressure to eliminate threats.
With the help of Stick, Psylocke is finally going to achieve her Black Belt, becoming the Martial Artist we always knew she was. Using a strict Training Regimen, she can find whatever skill the situation calls for, whether she needs to Move in Shadow to deal with multiple problems on the board or a little Counterintelligence to prevent future threats. Maybe she needs to hit an enemy Upside the Head or use her Stealth Training to buy some breathing room, or maybe its time to Float Like a Butterfly and finish the villain off.
We've also got a team of specialists backing her up. Agent Coulson can work the Counterintelligence angle. Cypher is going to help us get one step ahead of the enemy. Gambit helps us even the odds, Machine Man puts our resources to work, Manifold helps us get to where we need to be, and Nick Fury does what Nick Fury does.
Along the way, Psylocke can complete a few side objectives. She can Build Support to find Stick, develop her Training Regimen, or establish the X-Bunker for more card draw. Going Undercover makes future missions a little easier. She might make a Show of Empathy, converting a dangerous enemy into an ally. And if all else fails, she can always Run Them to Ground.