Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Turk · 2
Overview Designed to survive early encounter then accumulate board state via Preparation advantage.
Early Game
Covert Ops: Clears threat from setup schemes while confusing to stay in Alter-Ego for one more turn
Mockingbird: Stun Status. flip and chump block
War Machine: Tough block and 2 activation then chump block.
Mid Game
Espionage: to give a massive card draw on surge
Late Game
Agent 13: Readies key S.H.I.E.L.D. supports like Safe House #29 or Sky-Destroyer
Flex Cards
Assess the Situation: smooth out Resouce Card and set up for combo turn.
Evaluate Threat: find useful Card depended on board situation.