Basis
Ereignis

Taktik.

Cost: 0.
Resource:

Aktion: Du bekommst bis zum Ende der Phase +1 Handlimit.

"Nun, wenn ich abhaue, ist das nicht cool. Und wenn ich bleibe und getasert werde, ist das auch nicht cool. Ich stecke ein bisschen in der Klemme." - Tony Stark
Ant-Man #33.
Lagebeurteilung
Reviews

I'm having success using this card with Hulk, who usually gets stuck with a card or two that he's going to be forced to discard. You can play this instead of discarding it so that the next round gives more cards. You can even play this as Hulk before switching to Banner to have 6 cards next round. It's not a fun play, but it certainly feels good to not get screwed over by Hulk's weakness.

Don't ask me exactly who is assessing the situation, because it certainly ain't Hulk. For now I'm considering this an auto-include for him.

RabidHobbit · 11
It's a very strong card and combos well with Wasp's Alter Ego ability to shuffle mental back into her deck and works well with Iron Man's Pepper Potts to go into aerial mode. — DoxaLogos · 235
I really like this card in my She-Hulk Decks. First because the hand size of her Hero Form is so limited (switching Alter Ego to Hero this card is great); second because together with https://marvelcdb.com/card/01025 it really shines! Also, Gamma Slam is played easier... — [Tom] · 488
@[Tom] This doesn't work with Split Personality. That card looks at your PRINTED hand size. — eapfel · 1

Nova is the hero this card is meant for. Because of the mechanics of Connection to the Worldmind, Nova benefits from having extra card draw at the end of the player phase, rather than extra card draw during his turn. Of course, card draw is always good, but Nova doesn't benefit from it as much as you'd expect because the power of Connection to the Worldmind doesn't do much when it is drawn mid-turn, only at the end of the player phase. I've always found Assess the Situation to be an interesting card. But it's with Nova that it finds real synergy and power.

Bbyowll · 32
This card is also quite good with Ironheart, who benefits both from the mental resources and the extra hand size, especially early on. — Tzeentch144 · 23

What's not immediately obvious is that this card doesn't give you an "extra" card. You had to draw it and play it to get that card, so it only pays for itself. For that reason, it's not good for characters with a small hand size, because on the turn you draw it your hand has even fewer options. If your normal hand size is 4, you're essentially getting a 3-card hand followed by a 5-card hand.

Characters benefit from this card if they want a big turn to "go nova." Characters that can pump themselves up and untap, like Quicksilver and Spider-Woman can use the bigger hand size to pump themselves up and untap in the same turn, multiplying the advantage of the cards in their hand. During the turn after playing Assess the Situation the advantage needs to be greater than what is lost by playing the card in the first place.

nerman8r · 6
Not sure I completely agree @nerman8r. A small hand-size hero will often have trouble spending their whole hand cleanly, and Assess really helps in those kinds of situations. — adsarf · 456
I do agree about Spider-Woman though. Usually give her Assess in preference to the double resource cards because the double resources can be difficult for her to use once her resource generators are in play. — adsarf · 456
Adsarf is correct. 0 Cost cards are extremely effective for low hand-size characters and deck-thin/setting up a bigger next turn is the strongest effect you can access for 0-cost. — TrueHiddenMist · 71