Threat? Let me at it!

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
None yet

McMackey · 21

This deck was made to play alongside Spectrum (deck: Great things happen, no matter what form.

This deck uses Quicksilver's ability to power up his thwart an using it multiple times in a turn. Adding options for defending and healing.

Quicksilver's thwart is enhanced with Hyper Perception and Heroic Intuition. These are important card in your deck, but not the most important when the game starts. You're looking for Friction Resistance and Serval Industries.

Friction Resistance is key in your play. Making is easy to ready yourself multiple times using Always Be Running, wich readies Friction Resistance so you can use it again.

Serval Industries makes the quicksilver cards shine. Once it's down and you have used it a few times, the quicksilver events start piling up in your deck making your turns better and better. Putting Maximum Velocity in play, or stunning enemies with Speed Cyclone.

In order to get maximum value out of the quicksilver events Deft Focus is added. It can be used for all of the quicksilver events. Quincarrier was added alongside Build Support. Since this deck was build to play multiplayer, Build Support is a great card to assist your companion(s).

Quicksilvers thwart is assisted by Impede and Making an Entrance. Impede can easily be played. In stead of paying two cards an playing one card, your pay with one card, exhaust a card, play one card. The played card removes three threat and returns to your hand (make sure it's the first thing you do in your turn). The exhausted card readies again with readying quicksilver. So you payed one card, removing three threat and your whole turn in front of your. Great start.

Then there is Making an Entrance. While quicksilver is taking care of all the threat, this card provides the possibility to defend more than only for yourself. This card is easily be triggered, healing yourself. Down Time and Endurance where added to the deck with the same reason, defending for your fellow heroes. Of course you need to keep in mind the you only defend twice is you have Always Be Running up hand.

Since threat can be removed in big chunks in a turn, you might want to take advantage of it using Waylay. This is a choice you have to pay the necessary resources. It might depend on the state of the game your playing.

Then there are the allies. They provide different things to assist, alongside a great way to block. Vivian was added for great assistance during the Mad Titans campaing.

Honestly, this is the first deck I build myself, without being inspired on CDB. If you might want to give it a go, I would love to hear what you think about it. What possibilities do you see, what would you change, or did you change, what are your thoughts about this deck.

Anyway, have fun with it.

PS. It tried to write this in my best English, no need for feedback on that.

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