Finally, Justice gets some healing and it's a reward for doing what Justice does best -> thwarting. This helps your hero stay in hero form longer which also helps keep threat down to a minimum. Combine this with Turn the Tide and now you're thwarting, healing, and dealing damage all in one shot.
Will add my two cents, with Spider Woman this gives her +3 thwart with her aspect card ability. You can also use it to set up Clear The Area nicely.
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Glockenspeel
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