HeroicSkeleton · 2629
This is my entry into Boomguy's Winning Hand deck challenge this week, to build a deck around Great Responsibility.
The inspiration and core concept here is to use Great Responsibility on the 2 threat that Storm moves with her ability. This makes X-23 take it as damage instead, which lets her ready with her ability. With all of the healing in her kit, Laura doesn't mind trading some health for threat mitigation.
The Storm ally was on my mind ever since I wrote this Digging Deeper article on her. So in a way, this deck is a product of both that and Boomguy's challenge. This was so much fun to pilot that I took some extra time to playtest and really fine tune it. Hope you enjoy!
As I mentioned in the intro, we can use Great Responsibility to take the 2 threat that Storm moves as damage. Is that actually an effective use of the card? It's 2 threat mitigation for 1 effective resource (ER), which is considered good value on its own. Add in the bonus of being able to ready off of her hero ability, and it starts to look really good.
Her ability is limited to once per phase though, and she has many other damage triggers in her kit. So does it even still help, then? Yes! Adding an additional way to trigger Living Weapon gives you more control over when you can ready, and makes your turns smoother. Add in the fact that this is a thwart focused deck, so we will not be using X-23's Claws (her most reliable self-damage tool) too often, and I'm completely sold on Great Responsibility here.
There is one other use of Great Responsibility that definitely deserves a mention. It can be used to prevent threat placed by hinder or incite! That's right, you can pull out any scheme that you want with One Way or Another, and then play Great Responsibility to cut out a huge chunk of that scheme's threat AND ready your hero. I played this deck against Black Widow, who has a lot of incite and hinder cards, and I actually used this combo quite a bit. The threat from hinder/incite can vary a lot depending on player count: from 1 or 2 in solo, up to 8 on some cards in multiplayer. So how much you do this can depend on your situation, but even in multiplayer, there are times where you could be willing to eat 8 damage to prevent 8 threat. Especially if you want to play Regenerative Longevity or flip down to alter ego mode and use her amazing 6 recovery.
A storm is coming
Don't get in her way
Everything in this deck revolves around X-23, Honey Badger, and Storm. Once they are all upgraded, you are unstoppable.
Storm and Honey Badger each get Mission Training, and you want to try to keep them in play with X-Mansion and Triage.
One Way or Another and player side schemes help to ensure we have a target for Storm's interrupt. It also gives us a target for Chance Encounter, which can be used to find our most important allies when needed.
Making an Entrance is a fantastic additional form of healing that is much appreciated here, and everything else in the deck works to make it extremely simple to trigger it. One Way or Another and player side schemes ensure Laura always has something to thwart. Storm's ability to move threat around makes it easy to have the perfect amount of threat on your target scheme. And we can get X-23's basic thwart very high with Heroic Intuition, Surveillance Specialist, Animal Instinct, and Making an Entrance, so no scheme will be left standing when her turn ends.
Thanks again to Boomguy for coming up with challenge, which inspired me to make this deck. I wasn't a big fan of X-23 in the past, but after seeing him start to appreciate Deadpool, I thought it was appropriate for me to try and give Laura another shot here. This was so much fun that I've really come around on her deck, and I'm looking forward to playing her some more!
Love it! X-23 is my favorite and finding unique ways to ready her like this is one of the best parts. Love the great responsibility combo with her, great work!