Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Daring Lime · 5529
Player Count: 1-4 players
Power: Omega Level
Difficulty To Pilot: Medium
This deck can consistently one shot the villain without needing any elaborate setup or sequencing. By using allies that have ATK bonuses in combination with Psychic Kicker and Last Stand the villain's hp doesn't stand a chance. So get ready to kick some A**!

Output
The concept behind this deck is straightforward—a four-step plan:
1. Attack with an ally.
2. Use Psychic Kicker to kick the ally.
3. Attack again with the same ally and play Last Stand.
4. Revel in victory.
Goliath, Power Man, and Miles are your main allies for finishing off the villain. If you have Psimitar you get +2 damage just for playing Psychic Kicker! Here's a quick table ally outputs with Psychic Kicker, Last Stand and Psimitar:
Card | Output |
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Goliath | 17 Damage |
Power Man | 15 Damage |
Miles | 15 Damage |
Professor X | 8 THW + Confuse |
Nick Fury | 11 Damage + 3 Card Draw |
M | 13 Damage + Minion Defeat |
Combine that with your basic attack of 3 when unleashed, and you're taking out the whole stage of the villain easy! If you have the ally out the turn before and can afford a Telekinetic Attack that's even better! An additional 9 damage is something I'm always happy to see.
Strategy
Most of the difficulty with this deck actually comes from Phoenix herself. Since this is a tempo deck, you aren't looking to stick around with the villain. Use your power counters for tempo and unleash as fast as possible. Your events become much more powerful when unleashed, and your 3 ATK will help you close out the game. It takes 4 turns to use all the counters. This deck is looking to end the game in 4-5 turns.
Early Game (Turns 1-2)
Use your 3 THW stat to keep the main scheme under control along with Professor X and Nick Fury. They are great targets for Psychic Kicker in the early and mid game. Spend your power counters to get allies on the table.
Mid Game (Turns 2-4)
Start getting the villain to low hp so that you can easily take them out after unleashing. Try to get Rapid Response ready for the final push as well as Psimitar for some extra damage.
Late Game (Turns 4-5)
It seems a bit funny to me to call turns 4-5 late game, but with this deck it is! At this point you're unleashed. Use your 3 ATK and allies to bring the villain's health down as fast as possible, mixing in your Identity-Specific attack events when possible. You will have enough damage to completely wipe out the final stage of the villain no problem.
Consistency and Survivability
Since your allies won't be able to block for you when you use Last Stand you'll need to find another way to stay alive. Luckily Phoenix has the solution in her hero kit! Rise from the Ashes is an extremely impactful card that I don't see talked about for some reason. Use Superpower Training to search this. Since Phoenix starts with 3 THW you can finish it with just one basic activation! When you would be defeated you instead ready your identity and heal to full! Not only does she have this broken card, but she also has Telekinetic Shield which can block 5+ damage. I say 5+ because if you use it well it gets extra value. Let's say you have 4 damage on it already. No matter how big the next attack against you is, it doesn't matter. All of it will go onto the Telekinetic Shield before it is discarded.
The other problem to be aware of is that the main combo of this deck doesn't work if there are no allies on the board. Luckily, there's also a solution for this. Enter Call for Backup, Make the Call, and Rapid Response. These cards will ensure that you have allies available to keep the combo online.
Hopefully this deck serves you well! I tested it many times to make sure it was ready for all of you to have good games. Let me know if you try it out. It gives me motivation to keep posting deck write ups.
Stay Zesty!
10 comments |
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May 13, 2025 |
May 13, 2025
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May 13, 2025I really like this deck. My one and only personal edit was to substitute X-23 for Spider-Man. Miles doesn't play well with Make the Call or Rapid Response. X-23 also has the added benefit of an additional ready if you defeat a minion or phase the villain during one of her activations. |
May 13, 2025
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May 13, 2025I also switched out for X-23, but only because I have a lot of web warrior decks that want Miles instead. This looks to be a fun deck with a different twist in Leadership, where you want to get a bunch of allies down. This is almost Voltron without the cards sticking around. |
May 13, 2025
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May 13, 2025I hope I'm not but I'm not good at reading, obviously. I still like X-23 in the spot but I can see Miles being very good there too. |
May 13, 2025
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May 13, 2025Formatting on the write up fire |
May 13, 2025
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I really like this deck! Most of the time when I try to implement a deck that removes my allies, I find it lacks in consistency and hero protection, but this seems to solve both of those problems, while also allowing for high damage output. :-)