Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Staglore · 395
Draw cards and win.
Build / Ramp
Vibranium Suit and Panther Claws are first priority in any Black Panther deck.
Followed by at least 1 DRAW/RESOURCE supports (Avengers Mansion, Quincarrier, etc.
Events
"You'll Pay for That!": Much needed threat control.
Mean Swing: Works with Panther Claws, Energy Daggers, and Jarnbjorn. Zero cost haymaker...cool.
Drop Kick: Stun and card draw. You could simply use the card draw when this triggers Jarnbjorn. Or set yourself up for a Press the Advantage OR a Wakanda Forever!
Press the Advantage: 1 for 2 damage. Triggers Jarnbjorn card draw shenanigans.
Supports
Hall of Heroes: Black Panther is pretty good at killing minions. Also, if you have 3 on it and The Golden City in play, that is some serious draw power.
Quincarrier: Helps with Jarnbjorn and Drop Kick.
The rest are pretty self-explanatory.
Allies
Lockjaw: For the occasional Resource flooded hand.
Spider-Girl: Turns on Press the Advantage if a minion is play.
The rest are just good.