Spider-Ham Justice vs. Expert Campaign Venom Goblin (3-p)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

CanadaDry · 7

*sigh* I try really hard to not build 50-card decks, yet here we are.

Keep Up the Pressure is here thanks to the Sinister Motives campaign reputation track's Aspect Advantage reward. Other reputation track rewards may put a Helicarrier and Symbiote Suit into play. For the "Planning Ahead" reward, Organic Webbing is a worthy contender for Justice Ham.

If you're facing Venom Goblin with the Goblin Gear modular (as you do in campaign mode), then countering the Advanced Glider is a high priority. Limitless Supply can also be unbelievably brutal. We learned that the hard way. To help with this encounter-card-canceling priority, Agent Coulson can search Spycraft & allow you to play it (or you could luck into Spycraft on a turn that you control Nick Fury like I did). For encounter card cancellation, you may also consider using Captain Americat to shuffle "I Don't Think So!" back into your deck.

If the Glider (or its associated Remote Navigation treachery) prove unavoidable, a copy of Spider-Ham's Swinging Web Pig can discard it with a hero action. You could search one out using Keep Up the Pressure if you're desperate enough to finish that before a final push. You could also run a copy or two of Waylay in this deck if you cut down elsewhere. Waylay is also worth considering since this deck doesn't have much damage output as-is. But I ended up skipping it because I often chose to get stunned by my obligation and had plenty of thwarting on my plate already, and because our Aggression Peter Parker player had a thinner deck with ample 3-cost attack events. We also had a Protection Gwen Stacy who had Web of Life and Destiny in her thin deck. Web is certainly a viable option for a more WW-heavy iteration of this deck, but Gwen's deck was better suited and more spacious to carry that synergy. She had Build Support in her deck too, hence the single copy of Beat Cop here, which is usually a worthy consideration for any Justice deck, but too costly & slow against Venom Goblin's 3 main schemes to consider running multiple copies, in my opinion. You could drop Beat Cop & play The Daily Beagle with Build Support instead, or even Stepford Cuckoos like Gwen did (because, for reasons beyond any of us, the rules differentiate playing a card from putting a card into play). I avoided adding any copies of Surveillance Team since Ham's nemesis The Green Gobbler counters those.

Allies can be adjusted to suit your preferences. Quasar is consistently great since there are always at least the 3 main schemes in play. If you can play Keep Up the Pressure and Lay the Trap to set up a final push, then Jessica Jones will be handy, but she's certainly replaceable. Captain Britain can help quickly clear Venom Goblin's extra-dangerous side schemes and numerous minions. Again, you could certainly build more around Web-Warriors; strangely, in this particular case I think the Basic WW allies would be more valuable than the Justice-locked WW allies. Pavitr Prabhakar Spider-Man is less impactful without Web under your control. Lady Spider sounds good on paper but is arguably worse than someone like Speed or Husk for the same cost. Spider-Woman is a weak choice against a steady/stalwart villain like Venom Goblin. If I were not playing with the Peter Parker and Gwen Stacy heroes, then those Spider-Man and Ghost-Spider basic allies with the same names both would've been high priority. In retrospect, I maybe should've included Otto Octavius Spider-Man as a cheap ally, especially since Organic Webbing is such a godsend to Justice Ham. I included Peni Parker SP//dr specifically because my campaign SHIELD Tech upgrade was Propulsion Gauntlet. Identifying the combo potential between those 2 cards with Spider-Ham is left as an exercise for the reader.

Other notes on this deck build: since Ham wants to take damage to build up toon counters, Making an Entrance can help you heal without having to flip down. (This is important because you'd need to end your turn flipped up to cancel encounter cards with "I Don't Think So!" or play Great Responsibility, which can also help build those toon counters.) Even if you can't heal off of it, Making An Entrance can also help you squeeze more mileage out of Overwatch, which is crucial to run at 3 copies to tackle all 3 main schemes. You probably won't need all 3 copies of Under Surveillance (especially if you keep Upper Manhattan at the lowest threat, which sort of equates to spending 1 resource to prevent 3+ added threat or 2+ damage), but then again, all 3 copies may be in play at once. Ham's toon counters can also improve both Multitasking and Three Steps Ahead, although in our particular playthrough, Three Steps Ahead was rarely a high priority. (And depending on which official ruling you read, Overwatch either does or does not double the full effect of Three Steps Ahead.) The 3 copies of Skilled Investigator were decent options on the turns I drew them, but not particularly high-priority plays either. So those 5, Jessica Jones, & Beat Cop would probably be my first cuts if you want to thin this deck or make room for other cards.

And here is the Peter Parker Aggression deck from the same game! https://marvelcdb.com/decklist/view/43771/thwarting-with-violence-1.0

0 comments