I don't like this as a card in a vacuum, but in the aspect with a whole archetype devoted to defeating side schemes, this can play a role. Damaging the villain is always one of the weakest things to do in a game of Champions because it does nothing to answer encounter cards, so it's hard to want to spend resources completing this. On rate, you spend about 3-4 resources to play and complete this for 5 damage, which is pretty bad though it does scale better in multiplayer. I'd need lots of effects like Followed, Skilled Investigator, Turn the Tide, Chance Encounter, etc to feel like I want this, and even then I'd load up on the basic player side schemes first.
Edit 5/31/26: Having now played this card in multiplayer more, I actually love it. At 3-4 players, it is very efficient damage on the villain, even if that's more of a late game play. I love how it gives a player who drew thwarting cards in the final push turn a way to contribute to ending the game. We are also getting several new cards in Fear No Evil and Jessica Jones that support the player side scheme archetype, so this card will get even better when those come out.