X-23 - Perfected

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
X-23 - Ready to Rumble 0 0 0 1.0
X-23 - Ready to Rumble 0 0 0 2.0
X-23 - Ready+Repurpose 0 0 0 1.0
X-23 prot test 0 0 0 1.0
X-23 - Next Evolution Campaign Clear 0 0 0 1.0
X-23 - Perfected 1 1 0 1.0

MiguelCantillo3 · 12345


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If you want to ready 3 to 6 times per turn with 3 ATK to 5 ATK and piercing, heal 4 to 15 damage, and defend with 3 retaliate to ready again each turn, this is your deck. X-23 arrived but no different dynamics that we have seen with Drax - Perfected 2.0, and although the LEADERSHIP aspect is currently a robust option, after testing X-23 a thousand and one time with Magneto and Thanos In heroic mode, I wanted to demonstrate the reason for PROTECTION and its modifications compared to other decks.

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Deck Objectives:

The main objective was to ready X-23 as many times as possible per turn, taking advantage of the modifiers of X-23's Claws and the 3 copies of Claw Mastery "until the end of the round", making the most of Honey Badger key in the development of his game.

The secondary objective and no less important, was to maintain a low cost of the cards in favor of Pain Tolerance and the engine of its healing.

Cards and Combos:

There is nothing better than explaining the deck through its combos:

Evolution:

The following very commonly used cards in X-23 were discarded for the following reasons:

  1. Energy, Genius and Strength. It's not worth it since there are so many 0 and 1 cost cards.

  2. Mutant Education: at first it seemed like an ideal option along with Grim Resolve giving play, in turn, to less used cards, however, after many attempts I ended up giving up. First, it is very restricted to being used together with X-Mansion and always, always, having better options not only to pay X-Mansion in resources, but also to be more interesting to move on to your alter-ego.

  3. Defiance, since we are interested in taking damage to ready.

  4. Taunt, we can ready 1 per phase not 2, being exhausted and it being more interesting to use the ATK in X-23 than the DEF, for me it is overused and much more useful on other characters.

  5. Crew Quarters and Weapon X, in most cases it is more interesting to avoid 3 damage to hero and ready again, than the alter-ego's actions.

Modifications:

Thanks to Erathis, exchanging Elixir for First Aid may be a better option as it is low cost and fits perfectly with the dynamics of the deck.


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Si te quieres preparar de 3 a 6 veces por turno con 3 ATK a 5 ATK y penetrante, recuperarte de 4 a 15 de daño, y defenderte con 3 de represalia para volver a prepararte cada turno, este es tu mazo. Llegó X-23 pero no dinámicas distintas que hayamos visto con Drax - Perfected 2.0, y aunque el aspecto LIDERAZGO actualmente sea una opción robusta, tras testear X-23 mil y una vez con Magneto y Thanos en modo heroico, quería demostrar el porqué de PROTECCIÓN y de sus modificaciones respecto a otros mazos.

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Objetivos del Mazo:

El objetivo principal fue preparar a X-23 el mayor número posible de veces por turno, aprovechando los modificadores de X-23's Claws y las 3 copias de Claw Mastery "hasta el final de ronda", sacando el máximo partido de Honey Badger clave en el desarrollo de su juego.

El objetivo secundario y no menos importante, fue mantener un coste bajo en las cartas a favor de Pain Tolerance y motor de su curación.

Cartas y Combos:

No hay nada mejor que explicar el mazo a través de sus combos:

Evolución:

Se descartaron las siguientes cartas de uso muy común en X-23 por las siguientes razones:

  1. Energy, Genius y Strength. No merece la pena al existir tantas cartas de coste 0 y 1.

  2. Mutant Education: al principio me pareció 1 opción ideal junto a Grim Resolve dandole juego, a su vez, a cartas menos utilizadas, sin embargo, tras muchos intentos acabé por desistir. Primero, queda muy restringida a utilizarse junto a X-Mansion y teniendo siempre, siempre, mejores opciones ya no solo para pagar X-Mansion en recursos, sino para que sea más interesante pasar a tu alter-ego.

  3. Defiance, ya que nos interesa recibir daño para prepararnos.

  4. Taunt, nos podemos preparar 1 vez por fase no 2 quedando agotada y siendo más interesante utilizar en X-23 el ATK que la DEF, para mi sobreusada y mucho más útil en otros personajes.

  5. Crew Quarters y Weapon X, por la misma razón que X-Mansion, cartas que no se terminaban de aprovechar por resultar en la mayoría de las ocasiones más interesante evitar 3 daños en héroe y volver a prepararte, que las acciones de alter-ego.

Modificaciones:

Gracias a Erathis, intercambiar Elixir por First Aid viene a ser mejor opción ya que es de bajo costo y encaja perfectamente con la dinámica del mazo.

9 comments

Dec 10, 2023 Josebu · 1

Cuanto tiempo sin publicar! Pensaba que lo habías dejado. Habrá que probar el mazo compañero!

Dec 10, 2023 RoninwarAC · 1

Excellent, I really missed your "Perfected" decks. Glad your back posting again after a year off, please keep more coming.

Dec 10, 2023 juanjocarrasco · 14

Ooohhh! Vuelven los mazos perfected! Habrá que probar éste también. Y ojalá vengan más! Gracias!

Dec 10, 2023 Erathis · 16

Elixir seems extremely expensive for what he does. Has he really been that good for you? What about First Aid instead? It fits the deck's resources better.

Dec 16, 2023 MiguelCantillo3 · 12345

Hello @Erathis, I didn't remember the existence of that letter and I totally agree with you. Trading it for Elixir may turn out to be a better option, since it is low cost and fits better with the dynamics of the deck. Thanks for your contribution. With your permission I will modify the text and name you with the improvement. Greetings!

Dec 16, 2023 MiguelCantillo3 · 12345

Buenas @juanjocarrasco! Me alegro poder estar aquí de nuevo y que sigamos tanto tiempo como dure este maravilloso juego =)

Dec 16, 2023 MiguelCantillo3 · 12345

@RoninwarAC I will continue publishing, and I am happy that we can continue enjoying this game =)

Jan 07, 2024 maxbot10 · 75

Honestly one of the most fun decks I have ever played. When you get 4+ attacks in a turn it feels incredibly powerful, thanks for posting it. I did have make one change, replacing Elixir with Professor X. The extra thwart on a cheaper ally seemed welcome, and both the options to confuse the villain if you need to go alter-ego or ready Honey Badger on a big damage turn are ideal. The only other thing is while playing 3-player I took the Combat Specialist from Specialized Training as the extra 3-4 damage a turn felt more useful, meant you could still handle minions reliably without Claw Mastery and you can flip to heal more safely with 2 other players. But it did mean Dauntless was pretty much useless, so next time I play with higher player counts I might switch to something like The Night Nurse.

Apr 12, 2024 myrg · 2

I just played a 4-player game against Hela with this deck where my darn obligation came up 4 times - it really messed with the pace because Honey Badger kept vanishing. Any tips on ways to intervene, or is that just bad luck?