Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Spider-Man (Starter Deck) | 2 | 2 | 0 | 1.0 |
Spider-Man (Darkwinds Starter) | 0 | 0 | 0 | 1.0 |
Spider-Man / Justice (Starter Deck)_Core_Lope | 0 | 0 | 0 | 1.0 |
Spider-Man (Darkwinds Campaign) | 0 | 0 | 0 | 2.0 |
Spider-Man (Darkwinds Run) | 0 | 0 | 0 | 3.0 |
Spider-Man (Darkwinds Run) | 0 | 0 | 0 | 4.0 |
Spider-Man / Justice (Starter Deck) | 2 | 1 | 1 | 1.0 |
wookie78 · 311
Spider-Man's power set makes him a versatile hero, able to respond to almost anything the villain can dish out. His high defence power, Backflip, and Enhanced Spider-Sense make him hard to hit. If the villain does find a surprise attack, change back to Peter Parker and use Aunt May to nurse him back to health. For a grand finale, save up a Swinging Web Kick to deal loads of damage to the villain!
With the Justice aspect, Spider-Man is able to even further control the villain's actions. For Justice! and Surveillance Team counteract impending threat, while Interrogation Room combos perfectly with Spider-Tracer. And when the situation gets dire, utilise Great Responsibility to buy some time.