Card draw simulator
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None. Self-made deck here. |
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Neokarasu · 173
Yondu Tron
This deck is designed to suit up Yondu with Energy Spear + Inspired + Laser Blaster + Sidearm + Boot Camp to make him a 7 ATK Ranged Overkill Piercing ally that takes no consequential damage. As a secondary goal, you can suit up Wolverine instead with Attack Training + Inspired + Sidearm + Boot Camp to make a 7 ATK Ranged Piercing ally with 6 HP that heals 1 every turn.
The other allies are chosen to take advantage of Summoning Spell to get good value out of the discount while buying us time to further setup our gameplan.
- Agent Coulson: able to recur Rapid Response and provide a constant blocker every turn for 2 cost.
- Iron Fist: provides 2 stuns to buy us time.
- Psylocke: provides 2 confuses to allow us to flip to AE to use Soul World safely.
Last but not least, we take into consideration Adam Warlock's Battle Mage ability. Ideally we want to prioritize using them in this order: Protection > Justice > Leadership (with Warlock's Cape) > Aggression > Leadership. Discarding Protection supplements Wolverine's passive healing to keep him up indefinitely and discarding Justice deals with the main weakness of the deck. Discarding Aggression isn't as much value since our allies are able to deal huge chunks of damage and we plan to mostly use our basic activation to defend so it's only +1 DEF for discarding Leadership until Warlock's Cape is out. As such, the deck aims to have more Protection and Justice cards get reshuffled and keep Aggression and Leadership cards in play.
Gameplan
- Mulligan: look for Summoning Spell, Mystic Senses, Karmic Staff, and The Sorcerer Supreme.
- Early Game: setup your upgrades and find either Yondu or Wolverine ASAP.
- Midgame: after Yondu/Wolverine has some attachments, it should be fairly easy to keep the board under control so focus on not dying to the villain attacks. Agent Coulson + Rapid Response helps with that.
Cards Not Included
- Spiritual Meditation: there are limited slots for basic cards and this deck is opting for Sidearm and The Sorcerer Supreme over it. You can go to 41 cards if you want to play this.
- Bug: you'll be using most of your basic activations to defend and that won't work with Bug until Warlock's Cape is in play.