Cyclops - Breaking Maria Hill

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Cyclops - Breaking Maria Hill (Suited Up) 0 0 0 1.0

NelsonAllOver · 3998

You can find me live playing Marvel Champions every week at twitch.tv/NelsonAllOver or catch my past streams on my Youtube channel: https://www.youtube.com/c/nelsonallovercards

The name of the game is spamming Maria Hill as many times as you can to fill your teammates hands. Played this is a four player game and it was so fun/powerful to have everyone have 6-10 cards going into their turn.

One of the downsides to Maria Hill is that if you are not first player not everyone at the table can benefit from you playing her, Cyclops fixes that with Field Commander allowing you to always take the first turn

Priority number one is to find Maria and Field Commander. Once you have field commander on the table it is time to spam Rapid Response and Make the Call to get her entering play as many times as possible.

Rapid Response is critical to this strategy and you can get them pretty easily with Cyclops. He can tutor them with Constant Training, or grab it from the discard pile with Tactical Brillance. Also with how many cards you are drawing, you may just draw into a few!

Kaluu and Black Panther can help go get Make the Call or Tactical Brillance depending on if you need to grab Maria Hill from the discard or if you need another copy of Rapid Response.

In the same vein, Phoenix can go grab Tactical Brillance which then can get you a Rapid Response.

The Command Team are in the deck for a few reasons - if you Make the Call for Maria Hill then she will come in with 0 damage, if you already have a rapid response on the table you can use Command Team to get two activations out of her before pulling her back to use her as a blocker (or using another copy of Make the Call). If that is not needed then you can use command teams to ready Professor X to really help manage threat. Then Usually I just leave them out with one charge to thin my deck down to get the necessary cards sooner! Once they hit the table, they probably shouldnt leave play unless going for the win.

If you get stuck without a Rapid Response or Make the Call then it is time for a Regroup turn. This works particularly well if other players have blockers on the table or if Kaluu or Black Panther are on the table and you want them to go fishing for Make the Call/Tactical Brillance again.

Avengers Mansion and Helicarrier helps you draw/play cards you need, or if you already have what you need, spread the love and give it to someone else at the table! We are playing support after all!

This deck is incredibly fun and such a strong support setup that we had no problems crushing Master Mold with it!

This deck works best with 3/4 players, but could potentially function at 2 considering how much threat mitigation it brings.

6 comments

Oct 14, 2022 NelsonAllOver · 3998

If you try this out, let me know how many times you were able to get Maria Hill out in one turn!

Oct 18, 2022 mv2392 · 96

Looks pretty cool! I never play with four players unfortunately or I'd take this for a spin. I love support type decks.

Oct 18, 2022 Telcontar · 430

Fun deck! I played it two handed and played Maria literally every turn thanks to drawing her and Field Commander in my opening hand.

Oct 18, 2022 NelsonAllOver · 3998

@Telcontar that is really good to know that it works at 2 player!

Feb 20, 2023 Stretch · 356

Incredible support deck! I never play more than two, but I love what you put together. I'm not big on Command Team, but this design seems to work well with it. Thanks for the ideas!

Apr 19, 2023 captainfire · 228

I just played this deck 3 times in 2 players with an Aggression Gambit partner and...wow ! :o

On the last scenario (Green Gobelin), I managed to put Mariah Hill into play FIVE TIMES in one single turn. So I made my partner draw 6 cards (5+1 with the Mansion), thwarted away like 14 threats JUST with her and tanked an attack from the villain to get her back in my hand for next turn :o

I love this deck, it is so much fun !!! Thx ;)
By the way Gambit destroyed the Goblin with his 11 cards dealing 30 damage out of 32 to kill him :p