Card draw simulator
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None. Self-made deck here. |
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None yet |
Andrahil · 2438
I used this deck to defeat Kang (The Conqueror) and Red Skull in expert 2 yesterday in a group of 4. After a bit of set up I didn't take damage at all, so didn't need need to swap to alter ego in the whole fight, except to get rid of Kang's obligations.
Keeping Get Behind Me! and Pirouette and Punch on George Stacy managed to get rid of a lot of the worst cards in the encounter deck. It's also good to have a Defiance or at least an Expert Defense there in case you don't draw a defensive cards one turn to activate Dizzying Reflexes, not take damage and activate a Web-Bracelet
You should try to use one Phantom Flip or Ghost Kick every turn, if you can keep one on George Stacy. This will activate your Dizzying reflexes on the heroes phase and your second Web-Bracelet.
Appart from that every turn you defend you get 3 thwart just by having the Hard to Ignore there, 2 damage with Electrostatic Armor and Flow Like Water and the extra draw with Unflappable.
Forcefield Generator will prevent that attack that gets boosted to 7 or 8 and you don't manage to stop. Having it ready will stop the damage and allow cards like Unflappable to work.
Silk is great to control the worst treacherys, specially Cruel Intentions or Shadow of the Past. After that she can block an attack for an ally.
Spider-Man is not hard to get out, the deck has a balance of energy types, but it is preferable to use Across the Spider-Verse if you can.
You can make an argument for Web of Life and Destiny, since it is free of cost and at worst you should at least get one or two draws from it during a game.
Web Binding will only see use to help allys, you should be able to defend against enemys by yourself.
Nice deck, great for Normal 2 Expert 2 in multiplayer.