Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Yajinden · 1
Deck specificities:
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Captain Marvel is meant to flip every turn.
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Building the discard pile is as important as generating extra card draws.
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Deck should be reshuffled every 2 to 3 turns. Actions order allows for including/excluding card for the shuffle.
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Captain Marvel events and upgrades are nearly dead cards in the deck.
Important drawing combos:
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Call for Aid, then drawing Kaluu/White Tiger/Black Panther.
Important resource saving combos:
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Sneak Attack + Nick Fury/Black Panther/Goliath/Vision. Using Command Teams allow to use characters' basic powers several times before they are defeated/discarded.
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Make the Call + Black Panther to add a timely Sneak Attack in your hand.
Important damage combo:
- Command Team(s) + Goliath/Vision
Important thwart combo:
- Command Team(s) + Vision
The mastering of this deck leads to eventually performing over a dozen actions on most turns, and sometimes accumulate up to a dozen cards in hand during your turn. Because of it, the deck plays slowly and is therefore better suited for solo play, although its performance live up to multiplayer scenarios.