I don't get this card. You have to deal 1 damage to a Spider-warrior before you reveal the card and then check if it is a treachery. If it's not, you just lost 1 HP. It doesn't even play into it's theme, I don't remember the spider sense causing Spider-Man any damage in any of the films or comics, so that's basically made-up, and it doesn't even work, because the tingle is going off even if the card is not a treachery. Poorly designed, if you ask me.
EDIT: After further research, it seems that it is indded useful for characters with high health and perfect defense -SP//dr-, though the extent to which one should consider including it in any deck is still a bit unclear to me. I'll keep using it a bit more to be sure.