Aggression
Ereignis

Angriff.

Cost: 2.
Resource:

Spiele diese Karte nur, falls deine Identität das Merkmal Avenger hat.

Held Aktion (Angriff): Füge dem Schurken 2 Schaden zu. Füge dem Schurken X zusätzlichen Schaden zu (bis zu einem Maximum von 3), wobei X die Abschnittsnummer des Schurken ist.

Scarlet Witch #28.
Unter Druck setzen
Reviews

Sadly, aggression did not get a very exciting card this time. Forget it completely if you're playing normal: on the first stage it's 3 DMG for 2 resources, 4 DMG on the second stage. You'd better play Piercing Strike at this point.

In expert, it can somewhat get better: 4 DMG at stage 2, equal to a Drop Kick that you cannot pay completely in , but for one less resource; 5 DMG at stage 3, equal to Uppercut for 1 less resource.

Downside, it can only target the villain. And also, sadly, you have to be an Avenger to play it, making sure that the one hero who could pull this off nicely by recurring it over and over on 3rd stage - Ms. Marvel - is also the ONLY hero so far unable to play it.

:(

neothechosen · 10772
Only targeting the villain is a big deal for an attack, though it is an acceptable rate at 5 DMG. Might be scenario dependent whether you want this, Piercing Strike, or Relentless assault — Stretch22 · 716

For having to have a specific trait to play this card, I wish it did something less plain than just damage - and not very efficient damage at that. Avengers are kind of in a weird place because they have a lot of different themes within them, but no one single theme that has enough cards that you would be able to build an entire deck around. You can tell that after the Guardians came out, they started to make trait-locked cards matter more and they made building around traits much more worth it.

In that regard, if you've played the Lord of the Rings LCG, the Avengers in Marvel Champions kind of feel like the Rohan cards from LOTR. They both came out early on in their respective game's lifetime, they got a few design focuses that never really came together into one cohesive deck, and a lot of the trait-based restrictions on their cards are primarily based on theme reasons rather than gameplay mechanics reasons.