Held

Avenger. Gamma.

Thwart: 0. Attack: 3. Defense: 3.
Health: 18. Hand Size: 4.

"Wütend" — Erzwungene Unterbrechung: Sobald dein Zug endet, lege deine Hand ab.

"Hulk ist nicht leidtun. Hulk ist Hulk."
Hulk #1. Hulk #.
Hulk
Alter-Ego

Genie. Wissenschaftler.

Recover: 4.
Health: 18. Hand Size: 5.

Experimentelle Forschung — Aktion: Ziehe 1 Karte. Wähle 1 Karte von deiner Hand und lege sie ab. (Nur ein Mal pro Runde.)

"Machen Sie mich nicht wütend. Sie werden es nicht mögen, wenn ich wütend bin."
Hulk #1. Hulk #.
Bruce Banner
Reviews

I know everyone thinks that the Hulk is a tier D or F hero, but man when he draws right, he can mow down the villain quickly.

The problem is that he has to rely solely on drawing enough resources to power his big attack events. I think if you could save cards to help with the alignment of the stars, it would help this hero out of the F tier. For example, if Enraged stated: Put an enraged counter on the Hulk at the start of the villain phase. When the Hulk has 3 enraged counters or more, Hulk gains Forced Interrupt: When your turn ends, discard your hand.

That way he would slowly go out of control and would be in a calmer state after flipping to Banner and back. It would also tempt the Hulk player to flip to Banner instead of staying in the Hulk form all game.

tssfulk · 6

When I first saw Limitless Stamina and Unshakable I thought these cards could help Hulk be a little less awful, but unfortunately, they boosted other 14+HP heroes, while leaving Hulk pretty dreadful.

I have to state the obvious: Hulk just has too many drawbacks. And that is baffling, considering that, apparently, he was designed as a "fun" and straightforward character for kids to play. Scenarios get more difficult, other heroes get buffed here and there, but Hulk remains a frustrating puzzle with basically no right answer that doesn't rely on luck of the draw.

The only hope I could potentially see for the Green Giant would be introduction of permanent cards that are played for free from your deck at the start of the game and having one designed specifically with Hulk in mind. My proposal would be simple: "Gamma champion" - [Permanent. You may include this card in your deck only if your hero identity has a "Gamma" trait. +1 hand size. When in hero form, all your hero cards cost one less.] This may seem like an incredibly overpowered card and it is, but considering that the only two heroes in the game (at the moment and probably for a good while) with "Gamma" trait are consistently considered to be among the weakest, I think only such a radical step would help these characters in a significant way. And even then, it would bring them merely closer to the average overall, nowhere near close the likes of Doctor Strange or Captain Marvel. An alternative to cost reduction would be either built in Plan B effect, increased ATK stat or piercing for basic attacks, but I'm pretty sure these options, while more balanced, wouldn't be enough to make Hulk relevant.

I agree that Hulk is beyond saving. It’s really baffling that they took him in this direction and made him have so many drawbacks. And honestly, if he was *any* other character that was released and was bad (*cough*Valkyrie*cough*) we’d all move on and forget about it. But Hulk is Hulk. Players want to play Hulk. I hope they reissue him at some point and just admit they screwed up. I’d buy a reworked Hulk. — boomguy57 · 16