Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Groot vs the Museum | 0 | 0 | 0 | 1.0 |
Groot - Protection - The Branch Manager | 1 | 0 | 0 | 1.0 |
Groot - The Branch Manager | 0 | 0 | 0 | 1.0 |
Groot Suit Riot | 0 | 0 | 0 | 1.0 |
Xaain · 296
Groot manages all the defense for the table with his branches, freeing up other people to focus on their role without worrying about taking damage. All while passively removing threat with Hard to Ignore and dealing damage with Electrostatic Armor and Dauntless.
Designed to take as many hits as possible for the table while also preserving growth tokens to drop the hammer with "I. AM. GROOT!" and "I am Groot" when needed. By mid-game, it can often defend(with 6+ def) every villain attack in a round.
The growth tokens ensure that you almost never take actual damage and that the no damage condition is met on the cards that need it.
Get the upgrades out to ramp up and reduce deck size to cycle the events and Indomitable as much as possible.
10 comments |
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Apr 13, 2021 |
Apr 13, 2021Tough works great with growth, because condition cards have trigger priority over a Forced Interrupt, like Flora Colossus. Any growth tokens you have will remain intact. However, damage reduction as a Hero Interrupt, actually takes lower priority than a Forced Interrupt. This means that Booster Boots and Defensive Stance are only useful after you're out of growth tokens, so they can't protect your growth tokens. Given that there's only one Defensive Stance, I assume that the purpose of them here is to prevent damage after growth tokens are gone. |
Apr 14, 2021Yeah, the Defensive stance and booster boots are the last lines of defense if needed. If you're playing with Rocket these could be changed out for a Flora and Fauna and something else. I didn't go with Invulnerability in this deck because the cost is too high, and there are already a few ways to get tough if needed. I tried to keep the cost of the cards low to allow everything to played and cycle faster. |
Apr 14, 2021Hey! I kinda did the same from the get go and playing two handed solo with a Leadership Rocket. Still can't give up on the EnergyTrio cards (strenght, genius and whatever), but i actually considered to gave up those from the start. How are you feeling without them? |
Apr 15, 2021
I've been properly focused on Groot Justice as I play mostly true solo/two-handed atm, but will definitely give this a punt. |
Apr 15, 2021
In the end tho I decided to remove those and I'm not missing them. I'm having quite success with a very similar deck in the TGMW Campaign on Expert, with a Leadership Rocket as a solo two-handed. This deck actually works and can defend properly even from Ronan. I'm glad cause it's the first time I make proper use of Protection aspect (always the last choice for me), and here it's being used as a TRUE DEF GUARDIAN :D that feels very good with Groot. Defend that little Racoon! Sometimes tho you are kinda prone to bad hands drawn and it feels like you can't do much to resolve the current game state. I have to admit it's not my favourite playstyle cause it's pretty redundant. I just try to stockpile Growth tokens, throw upgrades out and then defend like hell with events. I found others heroes gameplay more satisfing. But we had a good ride. Sorry for the long message :D |
Apr 16, 2021Would growth counters activate before booster boots had a chance to activate? |
Apr 16, 2021
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Apr 16, 2021
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Apr 18, 2021Saw response to that question farther up after. Second question, 2 armored vest and 2 unflappable; when you can only have one in play would it be better to substitute them for something else or they just resources for other cards at that point |
It looks interesting. I'm curious how tough works with growth. It seems like some invulnerables would be useful