Spider-Woman - Queen of the Galaxy

Card draw simulator

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neothechosen · 10752

This deck is a work - in - progress and is meant to ultimately kick GMW in the nuts - ideas to help are welcome! I'm actually surprised how rough the campaign is - feels like Normal has become Expert and Expert has become Heroic. I feel like this list might offer solutions to the hardest scenarios. How so?

The idea is to mix Justice and Leadership and take full advantage of Spider-Woman's unique advantage and cards to get through the hard part of GMW.


SW

Spider Woman's signature cards are awesome. Pheromones will buy you time as hero AND AE, something much needed against, say, "infiltrate the museum", Nebula and Ronan.

Contaminant Immunity heals and buys time with a Tough card.

Those are the two best cards in your arsenal, you will need to play them as much as possible!


Justice

Justice actually runs high in the meta, thansk to the SW cards, and seems essential in GMW, where starting side schemes with a lot of threaths are commonplace.

So you get a lot of thwarting options, Clear the Area, Multitasking, For Justice! and your own Inconspicuous. Put Sense of Justice in play and you can pay most of these in full and with a bonus in the case of Multitasking and For Justice!.

Concussive Blow to confuse the villain when you don't have Pheromones in hand, and of course Under Surveillance, to buy you more time and breathing space.


Leadership

I choose to couple with Leadership; while Justice allows you to confuse and remove threath, Leadership is the perfect complement to stunning the villain and making yourself tough, providing a lot of cheap blockers.

Of course this will suck against "infiltrate the museum"... unless your blocker is tough (Ready for Action). In this particular scenario, you will want to keep your allies in play for a last resort block, or have them block only if they're tough. Against Nebula / Ronan... put them in play, have them THW or ATK then block unless you're ready to face tank a huge hit or are tough yourself.

Strength In Numbers ... no need to tell more.


Basic cards

Double resource, of course, but also Ironheart for a cheap block, and Mockingbird for stun and block.


The curve

The deck has in insanely low curve as scenarios on expert won't allow to properly set up anyway. However, if you manage to play Finesse or Sense of Justice, you will reap rewards all game long, with 36 cards costing 2 or under.

With two of those in play, for instance, you should be able to play 3 cards most turns. Which in turn, makes SW a 4/4/4 hero... so even blocking becomes an option at this point.


Looking forward to play each scenario a few times and polish the thing, still I think Spider Woman herself holds a few answers.

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