Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
ArtVandelay007 · 1

With great power comes a very full threat area.
The Plan
Spider-Man steps between the villain and everyone else. Invite attacks with Taunt and Bait and Switch, then use your defense and protection tools to stay on your feet. Every attack you handle is another chance to keep the board under control and set up your next swing.
Great Responsibility
Hard to Ignore and Spider-Tracer help control threat while Unflappable extends your already strong card draw. Electrostatic Armor and Ronin make the villain think twice about swinging your way.
Web-Slinging Setup
Get Aunt May online to keep Peter healthy, and use Web-Shooter and Ingenuity to balance your resources. Spider-Tracer and Webbed Up help control the villain’s side of the table while you build.
When It’s Time to Hit Back
Once the villain has spent their attack on Spider-Man, answer with In Harm's Way and Swinging Web Kick, and pile on with The Best Offense... and Army of One.
The Neighborhood’s Counting on You
This deck is built to take responsibility for the entire game as one solo hero: draw cards, defend often, and make the villain regret choosing Spider-Man as their target. Just remember to leave enough web-fluid for the web kick.
