Pain Relief (MC/DC 2026)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

corbintm · 4789

This deck is the first of my MC/DC decks that I'm posting here. They're a bit less tested than others I've posted, with some being almost entirely multiplayer focused. Feel free to modify as needed.

Art Credit: Niko Henrichon - Dr. Strange #387


Witchcraft

Scarlet Witch has never really felt like a witch to me. When I think of casting spells, I think of changing the battle entirely. Preventing damage, healing others and turning bad encounter cards to something else, almost like how the Psionic trait is utilized. With MC/DC coming up, I thought it would be fun to realize this feeling in a deck that makes you feel like a real mage.


Pain Relief

Cast all kinds of spells in this multiplayer deck focused on rewriting the rules of battle. This thematic deck is less about being the strongest deck it can be or spamming Hex Bolt, but instead about casting spells to deflect damage, heal your fellow heroes, and stop the worst encounter cards. Our spells here can help anyone at the table rather than just "you" to ensure heroes don't need to recover and keep focused on defeating the villain.


Road to Recovery

Thanks for checking it out!

I'm not a huge fan of "Defend the table" decks anymore, but always looking for a way to prevent damage and heal others. Too many times it's "I'll just take the hit" into "I need to flip down this turn". I'm hoping that this can help keep those players in hero form and pushing damage in a different spin on a protection deck.

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